The GeForce GT 330 was released on 01 Feb 2010
Nvidia PC game performance check GeForce GT 330
GPU
Architecture
G92b
Process
55nm
TMUs
56
Texture Rate
28 GTexel/s
ROPs
16
Pixel Rate
8 GPixel/s
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10
Shader
4.1
Open GL
3.2
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
256MB
Memory Speed
510MHz
Memory Bus
128bit
Memory Type
DDR2
Memory Bandwidth
16.3GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
500 MHz
Power
Max Power
75 Watts
PSU
300 Watt & 22 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GT 330 Game Requirement Analysis
GeForce GT 330 is a middle-class GFX based on the 2009, 65nm, first-generation unified architecture.
It's based on the G92b Core and offers 112 Shader Processing Units, 56 TMUs and 16 ROPs, on a 128-bit memory interface of standard DDR2. The central unit runs at 500MHz and the memory clock operates at up to 510MHz.
The number of Shaders cannot be compared to GeForce GT 340 due to being based on a different architecture. It's therefore an underclocked GeForce 8800/9800 GT, equipped with a 128-bit bus and that should perform like GeForce 9600 GSO.
Today's modern demanding games will have to be played at medium settings to achieve fluent frame rates. DirectX 11 games aren't supported.