The GeForce GT 330M was released on 10 Jan 2010
Nvidia PC game performance check GeForce GT 330M
GPU
Architecture
GT216
Process
40nm
TMUs
16
Texture Rate
9 GTexel/s
ROPs
8
Pixel Rate
5 GPixel/s
Shader Processing Units
(CUDA Cores)
(CUDA Cores)
48
Ray Tracing
Tensor Cores
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
2.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
1066MHz
Memory Bus
128bit
Memory Type
DDR3
Memory Bandwidth
34.1GB/sec
L2 Cache
Clock Speeds
Core Speed
575 MHz
Power
Max Power
23 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
4 GB
Best Resolution
1366 x 768
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GT 330M Game Requirement Analysis
GeForce GT 330M is a middle-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
The performance depends a lot on the memory type used which can either be DDR2 or DDR3. This is the DDR3 version so it's capable of playing demanding games (like Crysis 2) at medium settings. However, very demanding games like Metro 2033 will require very reduced settings to be played smoothly.