The GeForce GTS 360M was released on 07 Jan 2010
Nvidia PC game performance check GeForce GTS 360M
GPU
Architecture
GT215
Process
40nm
TMUs
32
Texture Rate
18 GTexel/s
ROPs
8
Pixel Rate
4 GPixel/s
Shader Processing Units
(CUDA Cores)
(CUDA Cores)
96
Ray Tracing
Tensor Cores
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
2.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
900MHz
Memory Bus
128bit
Memory Type
GDDR5
Memory Bandwidth
57.6GB/sec
L2 Cache
Clock Speeds
Core Speed
550 MHz
Power
Max Power
38 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
4 GB
Best Resolution
1440 x 900
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GTS 360M Game Requirement Analysis
GeForce GTS 360M is a fast-middle-class GFX based on the second shader unified architecture.
It's based on the GT 215 Core and offers 96 Shader Processing Units, 32 TMUs and 8 ROPs on a 128-bit memory interface of fast GDDR5, although DDR3 is also supported. The central unit runs at 575MHz and the memory clock operates at up to 900MHz.
It's at heart an overclocked GeForce GTS 260M and should perform slightly better than it.
Today's modern demanding games can be played at medium settings smoothly, using a 720p resolution. Beware that DirectX 11 games aren't supported.