The GeForce GTX 680 Inno3D HerculeZ 2000 4GB Edition was released on 07 Nov 2012
Nvidia PC game performance check GeForce GTX 680 Inno3D HerculeZ 2000 4GB Edition
GPU
Architecture
Kepler GK104-400-A2
Process
28nm
TMUs
128
Texture Rate
135 GTexel/s
ROPs
32
Pixel Rate
34 GPixel/s
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 12.0
Shader
5.0
Open GL
4.5
Resolution (WxH)
4096 x 2160
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
4096MB
Memory Speed
1502MHz
Memory Bus
256bit
Memory Type
GDDR5
Memory Bandwidth
192.3GB/sec
L2 Cache
512
Display Connectors
VGA Connection
DVI Connection
2
HDMI Connection
1
DisplayPort Connection
1
Clock Speeds
Core Speed
1006 MHz
Boost Clock
1058 MHz
Power
Max Power
195 Watts
PSU
550 Watt & 37 Amps
Power Connector
2x 6-pin
Recommended Hardware
Best CPU Match
Best RAM Match
8 GB
Best Resolution
1920 x 1080
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GTX 680 Inno3D HerculeZ 2000 4GB Edition Game Requirement Analysis
Overview
GeForce GTX 680 Inno3D HerculeZ 2000 4GB Edition is a Special Edition of NVIDIA's High-End GeForce GTX 680, created by Inno3D.
Overclock: Central Unit
None.
Overclock: Memory Clock
None.
Frame Buffer
The Frame Buffer was doubled to 4GB. This would prove useful in a few circumstances because some modern 3D Games require 4GB of Memory for Textures.
However, because the GPU itself is too weak to work under other circumstances in which 4GB of Memory are needed - such as 1600p Gaming, a Larger Frame Buffer is mostly a Gimmick.
Cooling Solution
Inno3D HerculeZ 2000 Cooling Solution.
Performance
Benchmarks indicate no performance over the reference GeForce GTX 680.