The GeForce GT 320 was released on 01 Feb 2010
Nvidia PC game performance check GeForce GT 320
GPU
Architecture
GT215
Process
40nm
TMUs
24
Texture Rate
13 GTexel/s
ROPs
8
Pixel Rate
4 GPixel/s
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.2
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
790MHz
Memory Bus
128bit
Memory Type
GDDR3
Memory Bandwidth
25.3GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
540 MHz
Power
Max Power
43 Watts
PSU
300 Watt & 20 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GT 320 Game Requirement Analysis
GeForce GT 320 is an entry-level GFX based on the 2009, 40nm, second-generation unified architecture.
It's based on the GT215 Core and offers 72 Shader Processing Units, 24 TMUs and 8 ROPs, on a 128-bit memory interface of standard GDDR3. The central unit runs at 540MHz and the memory clock operates at up to 790MHz.
Its performance lies around GeForce GT 230.
Today's modern demanding games will have to be played at low (most) or medium (some) settings to achieve fluent frame rates. DirectX 11 games aren't supported.