The GeForce 310 512MB was released on 01 Nov 2009
Nvidia PC game performance check GeForce 310 512MB
GPU
Architecture
GT218
Process
40nm
TMUs
8
Texture Rate
5 GTexel/s
ROPs
4
Pixel Rate
2 GPixel/s
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
512MB
Memory Speed
400MHz
Memory Bus
64bit
Memory Type
DDR2
Memory Bandwidth
6.4GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
589 MHz
Power
Max Power
31 Watts
PSU
300 Watt & 18 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
GeForce 310 512MB Game Requirement Analysis
GeForce 310 512MB is an entry-level GFX based on the 2009, 40nm, second-generation unified architecture and a renamed GeForce 210.
It's based on the GT218 Core and offers 16 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard DDR2. The central unit runs at 589MHz and the memory clock operates at 400MHz.
1GB versions are also available which will perform similar to this one since this GPU does not benefit from a 1GB frame buffer.
It's only suited for modest 3D games (high settings). Modern demanding games will have to be played at the lowest settings or are unplayable at all. DirectX 11 games aren't supported.