Nvidia GeForce 315 512MB

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How well can the GeForce 315 512MB run games
Nvidia GeForce 315 512MB
10 Aug 2021 - Graphics card reviewed

DirectX 10 gaming system requirements will be met by this gpu.

How many years will the GeForce 315 512MB graphics card play newly released games and how long until you should consider upgrading the GeForce 315 512MB in your PC? You should definitely consider replacing this GeForce 315 512MB graphics card, if it is still in your gaming PC.

Whats a good PC graphics upgrade for the GeForce 315 512MB? A good upgrade choice for this graphics card today would be the RX 5000 Series Radeon RX 5500 4GB. For comparison of the 1000 most demanding games around today this suggested upgrade is 3181% better and can meet 625 of their recommended requirements. Alternatively a good choice when looking to upgrade the GeForce 315 512MB would be the R-500 Series Radeon RX Vega 8 which meets 0 of the 1000 top game’s recommended system requirements and has 1052% better performance.
FPS System Benchmark
0 FPS
High
The GeForce 315 512MB was released on 01 Feb 2010
Nvidia PC game performance check GeForce 315 512MB
GPU
Architecture
GT216
Process
40nm
TMUs
16
Texture Rate
8 GTexel/s
ROPs
8
Pixel Rate
4 GPixel/s
Shader Processing Units
(CUDA Cores)
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.2
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
512MB
Memory Speed
790MHz
Memory Bus
64bit
Memory Type
DDR3
Memory Bandwidth
12.6GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
475 MHz
Power
Max Power
33 Watts
PSU
300 Watt & 18 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
0
Approved

GeForce 315 512MB Game Requirement Analysis

GeForce 315 is an entry-level GFX based on the 2009, 40nm, second-generation unified architecture.
It's based on the GT216 Core and offers 48 Shader Processing Units, 16 TMUs and 8 ROPs, on a 64-bit memory interface of standard DDR3. The central unit runs at 475MHz and the memory clock operates at up to 790MHz.
Its therefore an underclocked GeForce GT 220 and should perform considerably worse.
Today's modern demanding games are only playable at the lowest settings or unplayable at all. DirectX 11 games aren't supported.

Source [ Pip ]