The GeForce GT 340 was released on 01 Feb 2010
Nvidia PC game performance check GeForce GT 340
GPU
Architecture
GT215
Process
40nm
TMUs
32
Texture Rate
18 GTexel/s
ROPs
8
Pixel Rate
4 GPixel/s
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10.1
Shader
4.1
Open GL
3.2
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
850MHz
Memory Bus
128bit
Memory Type
GDDR5
Memory Bandwidth
54.4GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
1
DisplayPort Connection
Clock Speeds
Core Speed
550 MHz
Power
Max Power
69 Watts
PSU
300 Watt & 22 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
Approved
GeForce GT 340 Game Requirement Analysis
GeForce GT 340 is a middle-class GFX based on the 2009, 40nm, second-generation unified architecture.
It's based on the GT215 Core and offers 96 Shader Processing Units, 32 TMUs and 8 ROPs, on a 128-bit memory interface of fast GDDR5. The central unit runs at 550MHz and the memory clock operates at up to 850MHz.
The number of Shaders cannot be compared to GeForce GT 320 due to being based on a different architecture. It's therefore a renamed GeForce GT 240 GDDR5 (OEM).
Today's modern demanding games will have to be played at medium settings to achieve fluent frame rates. DirectX 11 games aren't supported.