GeForce GT 530 Game Requirement Analysis
GeForce GT 530 is an OEM only, middle-class Graphics Card based on the first revision of the Fermi Architecture.
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.
It equips a GPU Codenamed GF108-300-A1 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 700MHz.
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.
The Cooling Solution consists of a Single-Fan.
With a rated board TDP of 49W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.
Gaming benchmarks put its performance around of a Radeon HD 5570, meaning it is much faster than Radeon HD 5450.
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 530.