The Radeon HD 6470M was released on 04 Jan 2011
AMD PC game performance check Radeon HD 6470M
GPU
Architecture
Terascale 2 Seymour XT
Process
40nm
TMUs
8
Texture Rate
6 GTexel/s
ROPs
4
Pixel Rate
3 GPixel/s
Shader Processing Units
160
Ray Tracing
Tensor Cores
Compatibility
Direct X
DX 11
Shader
5.0
Open GL
4.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
800MHz
Memory Bus
64bit
Memory Type
DDR3
Memory Bandwidth
12.8GB/sec
L2 Cache
128
Clock Speeds
Core Speed
800 MHz
Power
Max Power
11 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
4 GB
Best Resolution
1024 x 768
GPU Upgrade
GD Official
GD RATING
Approved
Radeon HD 6470M Game Requirement Analysis
Radeon HD 6470M is an entry-level GFX based on the 40nm Terrascale 2 architecture.
It's based on the Caicos Core (therefore related to Radeon HD 6450) and offers 160 Shader Processing Units, 8 TMUs and 4 ROPs on a 64-bit memory interface of standard DDR3. Its central clock runs at up to 800MHz (more commonly 750MHz) and the memory clock operates at 800MHz.
Compared to Radeon HD 6490M, it should perform similar to its DDR3 version and much slower than the GDDR5 variant (the one we have added) due to featuring half the memory bandwidth.
Using a 720p resolution, almost all of today's games are only playable at low settings but with fluent frame rates (30+).