AMD Radeon HD 2600 Pro

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How well can the Radeon HD 2600 Pro run games
AMD Radeon HD 2600 Pro
10 Aug 2021 - Graphics card reviewed

DirectX 10 gaming system requirements will be met by this gpu.

How many years will the Radeon HD 2600 Pro graphics card play newly released games and how long until you should consider upgrading the Radeon HD 2600 Pro in your PC? This Radeon HD 2600 Pro graphics card has reached the end of its ability to run games released today. If you have it in your gaming PC then it’s time to upgrade your graphics solution.

Whats a good PC graphics upgrade for the Radeon HD 2600 Pro? If you want an upgrade suggestion for the Radeon HD 2600 Pro then a good choice would be RX 5000 Series Radeon RX 5500 4GB as this is better than 633 of the top 1000 most demanding game requirements with 2632% better performance as well. Alternatively if you are thinking of upgrading this graphics card then we would currently suggest the R-500 Series Radeon RX Vega 8. This PC hardware upgrade performs 859% better and can run 0 of today’s 1000 most demanding PC games.
FPS System Benchmark
0 FPS
High
The Radeon HD 2600 Pro was released on 28 Jun 2007
AMD PC game performance check Radeon HD 2600 Pro
GPU
Architecture
RV630
Process
65nm
TMUs
8
Texture Rate
5 GTexel/s
ROPs
4
Pixel Rate
2 GPixel/s
Shader Processing Units
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 10
Shader
4.0
Open GL
3.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
256MB
Memory Speed
500MHz
Memory Bus
128bit
Memory Type
DDR2
Memory Bandwidth
16GB/sec
L2 Cache
Display Connectors
VGA Connection
DVI Connection
2
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
600 MHz
Power
Max Power
35 Watts
PSU
400 Watt & 20 Amps
Power Connector
None
Recommended Hardware
Best RAM Match
3 GB
Best Resolution
1024 x 768
GPU Upgrade
GD Official
GD RATING
0
Approved

Radeon HD 2600 Pro Game Requirement Analysis

Radeon HD 2600 Pro is a middle-class GPU based on the 65nm variant of the second unified shader architecture, R600.
It's based on the RV630 Core and offers 120 Shader Processing Units, 8 TMUs and 4 ROPs a 128-bit memory interface of standard DDR2. The central unit runs at 600MHz and the memory clock runs at up to 500MHz.
Its performance is, overall, below the average and so today's games are only playable at unattractive resolutions and using low (on some) or medium (maybe) presets and DirectX 11 games aren't supported.

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