GeForce GT 635M Game Requirement Analysis
GeForce GT 635M is a fast-middle-class Mobile Graphics Card based on the second revision of the Fermi Architecture.
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.
It equips a GPU Codenamed GF116 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 675MHz.
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
With a rated board TDP of 35W, it is suited for 15" or larger laptops.
GeForce GT 635M is essentially a renamed GeForce GT 555M v3.
Gaming benchmarks put its performance identical to a GeForce GT 555M v3.
We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 635M.