GeForce GTX 670M Game Requirement Analysis
GeForce GTX 670M is a Performance Mobile Graphics Card based on the second revision of the Fermi Architecture.
The Fermi Architecture was first manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.
It equips a GPU Codenamed GF114 which has 7 Stream Multiprocessors activated and thus offers 336 Shader Processing Units, 56 TMUs and 24 ROPs. The Central Unit is clocked at 598MHz.
The GPU accesses a 1.5GB frame buffer of fast GDDR5, through a 192-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 750MHz.
DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies
With a rated board TDP of 75W, it is suited for large laptops.
GeForce GTX 670M is essentially a fast GeForce GTX 570M.
Gaming benchmarks put its performance somewhat above a desktop GeForce GTX 550 Ti.
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 670M.