The Radeon HD 6530M was released on 26 Nov 2010
AMD PC game performance check Radeon HD 6530M
GPU
Architecture
Terascale 2 Capilano LE
Process
40nm
TMUs
20
Texture Rate
10 GTexel/s
ROPs
8
Pixel Rate
4 GPixel/s
Shader Processing Units
400
Ray Tracing
Tensor Cores
Compatibility
Direct X
DX 11
Shader
5.0
Open GL
4.1
Resolution (WxH)
2560 x 1600
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
1024MB
Memory Speed
800MHz
Memory Bus
128bit
Memory Type
DDR3
Memory Bandwidth
25.6GB/sec
L2 Cache
256
Clock Speeds
Core Speed
500 MHz
Power
Max Power
26 Watts
Recommended Hardware
Best CPU Match
Best RAM Match
4 GB
Best Resolution
1366 x 768
GPU Upgrade
GD Official
GD RATING
Approved
Radeon HD 6530M Game Requirement Analysis
Radeon HD 6530M is a middle-class GPU based on the 40nm Terrascale 2 architecture.
It's based on the Redwood Core (therefore related to Radeon HD 5670) and offers 400 Shader Processing Units, 20 TMUs and 8 ROPs on a 128-bit memory interface of standard DDR3. Its central clock runs at 500MHz and the memory clock operates at 800MHz.
Therefore, it's an underclocked Mobility HD 5650 and it should perform considerably worse than Radeon HD 6550M.
Using a 720p resolution, almost all of today's games are only playable at medium settings but with fluent frame rates (30+).