AMD Radeon X1600 Pro 512MB

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How well can the Radeon X1600 Pro 512MB run games
AMD Radeon X1600 Pro 512MB
10 Aug 2021 - Graphics card reviewed

Capable of running games with up to a DirectX 9 requirement.

How many years will the Radeon X1600 Pro 512MB graphics card play newly released games and how long until you should consider upgrading the Radeon X1600 Pro 512MB in your PC? This Radeon X1600 Pro 512MB graphics card has reached the end of its ability to run games released today. If you have it in your gaming PC then it’s time to upgrade your graphics solution.

Whats a good PC graphics upgrade for the Radeon X1600 Pro 512MB? A great upgrade graphics card would be a RX 5000 Series Radeon RX 5500 4GB, which has 2446% better performance and can run 625 of the top 1000 demanding game requirements today. An alternative great upgrade graphics card would be a R-500 Series Radeon RX Vega 8, which has 794% better performance and can run 0 of the top 1000 demanding game requirements today.
FPS System Benchmark
0 FPS
High
The Radeon X1600 Pro 512MB was released on 01 Oct 2005
AMD PC game performance check Radeon X1600 Pro 512MB
GPU
Architecture
RV530
Process
TMUs
Texture Rate
ROPs
Pixel Rate
Shader Processing Units
Ray Tracing
Tensor Cores
Release Price
Compatibility
Direct X
DX 9
Shader
3.0
Open GL
2.0
Resolution (WxH)
2048 x 1536
Notebook GPU
SLI/Crossfire
Dedicated
Integrated
Memory
Memory
512MB
Memory Speed
390MHz
Memory Bus
128bit
Memory Type
GDDR3
Memory Bandwidth
12.5GB/sec
L2 Cache
Display Connectors
VGA Connection
1
DVI Connection
1
HDMI Connection
DisplayPort Connection
Clock Speeds
Core Speed
500 MHz
Power
Max Power
41 Watts
PSU
350 Watt & 18 Amps
Power Connector
None
Recommended Hardware
Best CPU Match
Best RAM Match
Best Resolution
GPU Upgrade
GD Official
GD RATING
0
Approved

Radeon X1600 Pro 512MB Game Requirement Analysis

Radeon X1600 PRO 512MB is a middle-class GPU based on the 90nm variant of the R500 architecture.
It's based on the RV530 Core and offers 12 Pixel Shaders, 4 TMUs and 4 ROPs, on a 128-bit of standard GDDR3. The central unit runs at 500MHz and the memory clock operates at up to 390MHz.
It's therefore a further clocked Radeon X1300 XT, equipped with GDDR3, with a 512MB frame buffer, which might prove useful in some of today's modern games, and support for crossfire. It's significantly faster than its predecessors and so some of today's games might be playable at medium settings although the low preset will have to be used on most. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.

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