Slenderman Eyes packshot image
What is Slenderman Eyes?
A survival horror game without weapons. Your only weapon is light and eyes!
You need strong nerves a RUN!
Game will be available on Windows & Mac and in time on iOS.
Game is full of jumpscares and other scary stuff.
The game is placed in dark forest
Low vs Ultra Slenderman Eyes Screenshot Comparison.
What FPS does a Radeon RX 550 4GB get @ 1080p?

Reference Screenshots Only

No in-game screens available at this time*

* This page is using reference screenshots for display purposes and not from in-game

Slenderman Eyes

Radeon RX 550 4GB

Low Vs Ultra Radeon RX 550 4GB Performance Review

Viewing the performance found on the 3 year old Radeon RX 550 4GB while playing Slenderman Eyes we quickly see it can return a consistently high 200+ frame rate. Note that those results would be running at High and 1920x1080 screen res.

Following on from those 1920x1080 screen FPS, we know this GPU is of a much higher performance than the recommended system specs. Even 4K Ultra returns 188 FPS on Slenderman Eyes. But it’s still worth considering the $0.42 per Ultra 4K FPS you would get compared to the $0.25 at 1440p Ultra.

This is a powerful graphics card for Slenderman Eyes and we can certainly recommend it to deliver 4K screen res at ultra settings. Get a system with at least 2GB of RAM though. The PC’s processor would also want to be around the AMD Ryzen R3 1200X’s performance to get a smooth experience.

To summarise, Radeon RX 550 4GB graphics cards can smoothly run this game, but what Slenderman Eyes screen resolution would you like to run with? While you can get 188 FPS with 4K Ultra you can increase your frame rate to 200+ FPS in Ultra 1440p and up to 200+ FPS with 1080p. Pricing this on a frame per frame around the graphics cards original price it will cost $0.19 per 1080p Ultra frame. This increases to $0.25 per frame at 1440p Ultra and even more with 4K Ultra at $0.42 per frame.

Radeon RX 550 4GB Cost Per FPS @ 1080p for Slenderman Eyes

Graphics Card price at launch: