Trade Empires packshot image
Trade Empires is a PC game developed by Frog City Software in San Francisco and published by Eidos Interactive. During development its working title was The Silk Road; however, this was changed by Eidos Interactive as they were concerned about the title being too highbrow. Trade Empires is a pausable real-time strategy game about building a merchant empire. Gamers build vast transport and trade networks that change over thousands of years as new technologies are developed and more modern products are discovered. The rules of the game are simple; the variety comes in through the discovery of new products to trade and new ways to transport those products.
Low vs Ultra Trade Empires Screenshot Comparison.
What FPS does a GeForce RTX 3080 get @ 1080p?

Reference Screenshots Only

No in-game screens available at this time*

* This page is using reference screenshots for display purposes and not from in-game

Trade Empires

GeForce RTX 3080

Low Vs Ultra GeForce RTX 3080 Performance Review

We can see that when playing Trade Empires with a GeForce RTX 3080 will get a very strong 200+ FPS. Which is at High settings on 1080p performance.

But then the GeForce RTX 3080 will get a solid big screen performance at 4K, with 200+ frames per second. So we expect you are likely to consider running the game in 4K or 1440p. If you are interested, this is a cost of $0.04 per FPS, assuming we take it based on the GPU’s launch price.

This graphics card, paired with at least 0.064GB system memory would be perfect to run this game at 4K Ultra.

In summary, Ultra graphics setting is highly achievable with this GeForce RTX 3080 card, but what monitor resolution are you looking to play Trade Empires at, because you can get 200+ FPS at Ultra 4K. But perhaps you feel better served at 1440p, where you would get 200+ frames per second on Ultra 1440p. Lower the resolution further and you get a blistering 200+ FPS at 1080p Ultra.

GeForce RTX 3080 Cost Per FPS @ 1080p for Trade Empires

Graphics Card price at launch: