Linger in Shadows packshot image
Linger in Shadows is a Demoscene project by the Polish demogroup Plastic, released exclusively on the PlayStation 3. It was first announced at Breakpoint 2008 in Germany.Linger in Shadows differs in an important aspect from many demoscene products in that it is being published by Sony on the PlayStation 3, who trademarked the name late 2007.
Low vs Ultra Linger in Shadows Screenshot Comparison.
What FPS does a Radeon RX 5950 get @ 1080p?

Reference Screenshots Only

No in-game screens available at this time*

* This page is using reference screenshots for display purposes and not from in-game

Linger in Shadows

Radeon RX 5950

Low Vs Ultra Radeon RX 5950 Performance Review

Booting up Linger in Shadows with the 0 year old Radeon RX 5950 looks like it will return a consistently high 140 frame rate. Those frames are achieved on Linger in Shadows when being played at 1920x1080 screen resolution and on High graphics.

With such a strong 1080p performance the Radeon RX 5950 overshadows the Linger in Shadows recommended specs. Push things up to Ultra 4K and we still get 45 frames per sec. Using the graphics card release price, this is a $0 cost per FPS and a $0 per FPS at 1440p Ultra.

To summarise, this is an easy one, the Radeon RX 5950 solution can play Linger in Shadows at Ultra settings despite the desired screen resolution (up to 4K) you want to play it on. 4K Ultra gets 45 frame rate, whereby we see 76 frame rate for the 1440p Ultra and if you wish to look at 1080p gaming then 100 frames per second is the type of results. Using the graphics card launch price we calculate the cost per frame to look like this for the different resolutions - 1080p Ultra costs $0, 1440p costs $0 and 4K costs $0.

Radeon RX 5950 Cost Per FPS @ 1080p for Linger in Shadows

Graphics Card price at launch: