Linger in Shadows packshot image
Linger in Shadows is a Demoscene project by the Polish demogroup Plastic, released exclusively on the PlayStation 3. It was first announced at Breakpoint 2008 in Germany.Linger in Shadows differs in an important aspect from many demoscene products in that it is being published by Sony on the PlayStation 3, who trademarked the name late 2007.
Low vs Ultra Linger in Shadows Screenshot Comparison.
What FPS does a GeForce RTX 3060 Max-Q get @ 1080p?

Reference Screenshots Only

No in-game screens available at this time*

* This page is using reference screenshots for display purposes and not from in-game

Linger in Shadows

GeForce RTX 3060 Max-Q

Low Vs Ultra GeForce RTX 3060 Max-Q Performance Review

Playing Linger in Shadows on the GeForce RTX 3060 Max-Q, which is a 0 year old graphics card will likely get a very strong 140 FPS. That base FPS is at 1080p and High visual settings.

When looking at the recommended requirements for Linger in Shadows we can see that this GeForce RTX 3060 Max-Q is far better served running it on Ultra even at 4K, where it would achieve 45FPS. But it could cost around $0 per FPS at 4K. Compare this to Ultra 1440p, which is a more reasonable $0 per FPS.

To summarise, with this graphics card you do not need concern yourself too much regarding Linger in Shadows frame rates. Because Ultra graphics setting can be turned on across all resolutions up to 4K quite comfortably.We are seeing 4K getting 45 FPS, 1440p will get 76 frame rate and if you are interested then 1080p gaming can get 100 FPS. Based around the GeForce RTX 3060 Max-Q launch price, we calculate the cost per frame at different resolutions. 1080p Ultra frames will cost $0, 1440p frames cost $0 each and then the 4K costs $0 per frame.

GeForce RTX 3060 Max-Q Cost Per FPS @ 1080p for Linger in Shadows

Graphics Card price at launch: