Castle Story packshot image
Castle Story is a voxel-based creative strategy game about building castles brick by brick and defending them against enemies.
Sauropod Studio is a three man team based in Montréal, Canada. Established recently after the two founders graduated from game design studies in 2010, the studio hopes to gain a foothold in the world of indie game development and release their first game, Castle Story.
Low vs Ultra Castle Story Screenshot Comparison.
What FPS does a GeForce GTX 1060 get @ 1080p?

Reference Screenshots Only

No in-game screens available at this time*

* This page is using reference screenshots for display purposes and not from in-game

Castle Story

GeForce GTX 1060

Low Vs Ultra GeForce GTX 1060 Performance Review

Viewing the performance found on the 4 year old GeForce GTX 1060 while playing Castle Story we quickly see it can get a very strong 200+ FPS. With that performance recorded at 1920x1080 res when running High graphics.

As this is a relatively powerful GPU, especially when comparing it to Castle Story rec requirements, it would make more sense if you pushed it up to 1440p or 4K, where even at Ultra 4K graphics settings the GeForce GTX 1060 will still get a solid 200+ FPS.

With a system housing a graphics card like the GeForce GTX 1060 and some 2GB RAM, we will see a strong 4K Ultra result in Castle Story. Look for a processor like the Intel Core i5-6600K 3.5GHz CPU to go with this setup and Ultra is a sure thing.

To summarise, GeForce GTX 1060 graphics cards can smoothly run this game, but what Castle Story screen resolution would you like to run with? While you can get 200+ FPS with 4K Ultra you can increase your frame rate to 200+ FPS in Ultra 1440p and up to 200+ FPS with 1080p. Pricing this on a frame per frame around the graphics cards original price it will cost $0.34 per 1080p Ultra frame. This increases to $0.45 per frame at 1440p Ultra and even more with 4K Ultra at $0.75 per frame.

GeForce GTX 1060 Cost Per FPS @ 1080p for Castle Story

Graphics Card price at launch: