Star Citizen creator Chris Roberts has expressed his passion for the PC as a gaming platform in a blog post aimed at shutting down rumours that the crowd-funded RPG would ditch PC in favour of PlayStation 4.
Whilst he did not rule out the possibility of developing the game for next-gen consoles, he described the game as primarily designed for PC, and spoke out against what he considers the "dumbing down" of features and technologies to run on current-gen consoles ...
In a blog post that read something like a love letter to PC as a medium, Roberts wrote that "I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one. We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity" he wrote in the post.
"You think that’s a good approximation for console, even a next gen one like PS4 or Xbox One?"
He also discussed the fact that the game was recently announced as supporting AMD's new Mantle API, arguing for the efficiency of this API when compared to the inefficiency and abstraction of DirectX which "has only gotten worse as Microsoft becomes less interested in the PC as a gaming platform".
"This is ironically the advantage the next gen consoles have like PS4 and Xbox One – they abstract the low level hardware much less, so what is essentially a mid-level gaming PC of today (which are what the PS4 and Xbox One specs are) punches above its performance weight while Windows and Direct X do a nice job of handicapping the high end PC."
I'm supporting Mantle to push the PC as a gaming platform even further and negate one of the advantages of a console over a PC"
The openness of PC as a platform, as well as the fact that new, affordable components are created year on year allowing people to upgrade their rig were also aspects that Roberts praised as the pinnacles of PC gaming. Xbox One and PlayStation 4 versions would only be considered if Sony and Microsoft "allow us to update the code and data without restrictions and odious time consuming QC procedures [and] allow our community to openly interact with each other across platforms."
Are you pleased to see respected developers like Chris Roberts come out in such strong support of PC as a gaming medium?
Do you agree that games have to be "dumbed down" for consoles?
Let us know your thoughts on this matter!