It seems EA’s upcoming racer has a need for speed and its coming up short. After we brought you the news that Need For Speed: Rivals would be capped at 30FPS, it turns out that developer Ghost Games wasn’t just referring to the console versions of the high-speed racer.
You might well have a hugely expensive rig capable of churning out countless numbers of frames, but it seems Ghost Games would prefer PC gamers sticking to the slow lane for now…
In a game that’s all about lightning-fast reaction times and fuel-injected gameplay, a low framerate could mean the difference between cruising over that checkered line or plunging your million-dollar drive headlong over a cliff-face.
Users who have bought the title for PC immediately checked out the graphical settings to look at Ghost Games handiwork, and were disappointed to see the crippling frame rates.
Back in August Ghost Games’ Marcus Nillson explained why Need For Speed: Rivals would be running at a locked 30FPS, but it was presumed this wouldn’t necessarily be the case for the PC versions. Nillson said; “It’s a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time. So in this case we’ve prioritized the gameplay, because we think 30fps is giving a satisfactory experience.”
Need For Speed: Rivals runs on the same Frostbite 3 engine powering the 64-player online shooter Battlefield 4, so it’s unclear why Ghost Games wouldn't leave the ball in the player’s court when it came to their graphical experience. AMD has made quite the fuss about its Mantle API and the optimisations made for the Frostbite 3 engine, so why the developers didn’t allow gamers to stretch their PC’s muscles is anybody’s guess.
What do you make of the capped framerates cropping up in EA titles?
Do you think there's any valid reason why you shouldn't be able to customise your gaming performance experience?
Be sure to let us know below!