Quantum Break, the upcoming Xbox One exclusive from Max Payne creators Remedy Entertainment, is to be the first title to take advantage of Pixelux Entertainment’s Digital Molecular Matter (DMM) destruction system.
DMM is set to be a deformation-based fracture system that will render scenery destruction in ways unheard of in today’s games, as wood splinters and breaks, steel dents and glass shatters and cuts…
Pixelux announced the news in a blog posting, saying that the team “have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time.”
Pixelux describe DMM as “a deformation-based fracture system that simulates the physical properties of any material using finite element analysis. If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality. For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms.”
The DMM technology has been incorporated into 3D computer graphics software Maya, and will allow for unprecedented levels of deformation in high-end destruction scenes. The teaser trailer for Quantum Break shown at the Xbox One reveal back in May showcased the game’s emphasis on incredible levels of destruction.
Quantum Break is set to feature live-action videos as well as regular gameplay, with a TV show also in production to run concurrently with the game. Remedy said at the reveal that "how you play the game impacts the show, and the show informs how you play the game." A novel concept to be sure, but it remains to be seen how the game will actually play, with much of it being kept firmly under wraps.
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