Quantum Break To Feature Unprecedented Levels Of Real Time Destruction

Written by Jon Sutton on Mon, Nov 25, 2013 3:45 PM
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Quantum Break, the upcoming Xbox One exclusive from Max Payne creators Remedy Entertainment, is to be the first title to take advantage of Pixelux Entertainment’s Digital Molecular Matter (DMM) destruction system.

DMM is set to be a deformation-based fracture system that will render scenery destruction in ways unheard of in today’s games, as wood splinters and breaks, steel dents and glass shatters and cuts…

Pixelux announced the news in a blog posting, saying that the team “have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time.

Pixelux describe DMM as “a deformation-based fracture system that simulates the physical properties of any material using finite element analysis. If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality. For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms.

The DMM technology has been incorporated into 3D computer graphics software Maya, and will allow for unprecedented levels of deformation in high-end destruction scenes. The teaser trailer for Quantum Break shown at the Xbox One reveal back in May showcased the game’s emphasis on incredible levels of destruction.

Quantum Break is set to feature live-action videos as well as regular gameplay, with a TV show also in production to run concurrently with the game. Remedy said at the reveal that "how you play the game impacts the show, and the show informs how you play the game." A novel concept to be sure, but it remains to be seen how the game will actually play, with much of it being kept firmly under wraps.

How does unprecedented levels of destruction tickle your fancy?

Do you think true episodic gaming can ever work?

Let us know your thoughts below!

 

 

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19:15 Nov-25-2013

Why make a game with huge hardware demand console exclusive? This is the most stupid thing I ever heard since pc's are way more capable than the next gen consoles and will deliver a much better experience!

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19:32 Nov-25-2013

I have a feeling that Quantum Break will appear on the PC a year or two after the Xbone version, like Alan Wake did. I expect this to be a timed exclusive so you and loukas will get an opportunity to play it....someday.

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20:52 Nov-25-2013

:D someday friend

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16:42 Nov-26-2013

I hope you are right my friend...

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19:34 Nov-25-2013

Because it's a tech demo, the point of this game is to show off and sell the console.

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20:58 Nov-25-2013

Like Killzone: Shadow Fall for the PS4.
"Killzone is one of the most beautiful, visually appealing and graphically impressive games I have ever played on consoles."
-Angry Joe

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22:58 Nov-26-2013

Angry Joe :D +1

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23:00 Nov-26-2013

It's a little scary hearing those words from Joe. The man is a hardcore PC gamer if I'm correct.

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23:35 Nov-26-2013

don't worry too much star citizen's hangar module already looks better in max settings, it just doesn't show off particles, not yet anyway.

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00:16 Nov-27-2013

It's still great that Joe got himself a PS4 and I hope he's enjoying it.

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18:53 Nov-25-2013

sounds interesting. a shame i wont have a chance to play it. i hope that some upcoming pc titles will make use of this feature. and that my rig can support them :P

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18:14 Nov-25-2013

You lost me at Xbox One exclusive...

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17:35 Nov-25-2013

"Quantum Break, the upcoming Xbox One exclusive from Max Payne creators Remedy Entertainment, is to be the first title to take advantage of Pixelux Entertainment’s Digital Molecular Matter (DMM) destruction system."
Didn't Star Wars: The Force Unleashed used DMM?

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19:45 Nov-25-2013

both the first and second game did.

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20:52 Nov-25-2013

So why did the article say that this is the first game to use DMM when those Star Wars: The Force Unleashed games used it a couple of years back?

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04:47 Nov-26-2013

maybe they didnt do their research

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09:57 Nov-27-2013

Oh damn, Jon failed :D

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16:50 Nov-25-2013

Shame that all these cool features are going to be wasted in a game that will struggle to keep that frame rate going even at 720p or 900p because of the weak innards of the Xbone. I'm sure other games on the PC will feature similar DMM systems like Quantum Break's. Btw, while I agree the television thing won't work, I did like Viva Pinata when it was on television. Pretty entertaining for the time.

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16:35 Nov-25-2013

That TV thing is never going to work, trust me :/

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16:22 Nov-25-2013

Will be nice when the protagonist will use the time pause ability

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15:51 Nov-25-2013

PhysX is sh*t anyway ;D

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15:50 Nov-25-2013

Figuring out new ways to destroy more stuff in a game - now this is fun... But sad that it is console exclusive... A high end PC could have pushed this mayhem to heights unattainable by the douchebox one...

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16:04 Nov-25-2013

im willing to lay money on the game being **** anyway, they done this co-op TV & game thing before, remember defiance? worst game i have ever played in the 23years (28years old) ive been playing games. as for the TV show it sucked major donkey balls, too si-fi for its own sake

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16:04 Nov-25-2013

I think there's plenty more games in development using it, this is just the first we know about though.

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