After Battlefield 4’s China Rising expansion this week introduced a raft of new problems to EA's already troubled title, the publishing giant has finally made the move to halt development on all Battlefield 4 DLC, as well as Star Wars Battlefront, until the title is fixed.
Great news for those wanting a competent edition of Battlefield 4, terrible news for those who are champing at the bit for a new Star Wars Battlefront title…
Battlefield 4’s problems have been many and varied across all five of the release platforms, with many versions almost unplayable due to crashes, bugs and server boots. The recently released China Rising expansion has seen users booted, dropped and unable to connect to servers, while the recently announced fix for the one-hit-kill glitch has not proven entirely effective.
A spokesperson for EA said; "First, we want to thank the fans out there that are playing and supporting us with Battlefield 4, we know we still have a ways to go with fixing the game — it is absolutely our No. 1 priority. The team at DICE is working non-stop to update the game.”
They continued; “Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we're not moving onto future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel their pain. We will not stop until this is right."
It looks like this is probably for the best for now; at the moment Battlefield 4 is attracting all the wrong kinds of attention. The DLC release this week surely irked many users who are yet to play the base game to a satisfactory standard yet.
It’s not currently known when the subsequent expansions will eventually make their way to users; EA DICE has three more planned along with the Xbox One timed exclusive Second Assault, including Naval Strike, Dragon’s Teeth and Final Stand.
Star Wars Battlefront is tentatively dated for a Q1/Q2 2015 release alongside the upcoming films, so it's fair to say halted development on this might not have too large an impact.
Would you have preferred them to keep a percentage of the team working on DLC?
Is DICE taking on too much by releasing on too many platforms simultaneously?
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