Skyrim Memory Tweak Pushes On-Screen NPC Limit Past 300

Written by Andrew Moynihan on Tue, Jan 21, 2014 11:35 AM
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Modders have been busy burrowing away at The Elder Scrolls V: Skyrim ever since its release back in 2011, creating everything from complete recreations of Morrowind to a swearing Mudcrab.

Now though, a major breakthrough has occurred that can potentially allow massive battles of over 300 NPCs, thanks to an enterprising modder who has increased the potential size of memory blocks beyond the 256MB standard…

Skyrim’s world has always been amazing but eerily reminiscent of a Scooby Doo set, with its sparse character limit meaning you never feel like you’re in a hustling and bustling community.

ENB forum user sheson has managed to figure out a way to make this a reality, increasing the stability of many of the memory-hogging mods in the process. Currently sheson recommends that you only double the memory block up to 512MB, with 768MB blocks still needing a fair of testing before it’s workable.

"When tesv.exe is started it allocates two 256MB blocks of memory. When the first block gets full, the engine will allocate more blocks. This can cause the known troubles. Thankfully, by telling the engine to request a bigger block from the start it magically makes use of it without any further ado. This isn't the case with the second block. Thankfully again, the second block does not fill up as quickly and once it is full the engine does not trip over itself when allocating more blocks."

The dreams of Helm’s Deep scale battles are back on. No word yet on just how much this will melt your PC, but pushing 300 on-screen characters is no doubt to silicon what Kryptonite is to Superman. To see how to do it for yourself check out sheson's website.

Have you had a chance to try out this tweak?

With the next Elder Scrolls game do you think we'll start seeing more densely populated environments and cityscapes?

Let us know!

 

 

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00:31 Jan-22-2014

I read this but... I don't understand about the memory block. Please enlighten me.

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07:54 Jan-22-2014

"When tesv.exe is started it allocates two 256MB blocks of memory. When the first block gets full, the engine will allocate more blocks. This can cause the known troubles. Thankfully, by telling the engine to request a bigger block from the

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07:54 Jan-22-2014

second block does not fill up as quickly and once it is full the engine does not trip over itself when allocating more blocks."

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21:51 Jan-21-2014

gosh.. that is seriously a beautiful screenshot.. those light bulbs glowing in the distance, the mountains, dof.. just beautiful

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18:01 Jan-21-2014

Awesome idea, but it's not something I'll try yet, my PC barely chugs out -25 FPS on medium settings, with or without a few mods, which is playable, but my GPU already gets really hot with Skyrim, like it does XCOM and Darksiders II. If I did this, I imagine my GPU would literally melt XD

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14:27 Jan-21-2014

yay even greater mods!

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12:52 Jan-21-2014

Maybe I'll play Skyrim again...but when i think i have to spend an entire day just modding...meh...I'll just wait until summer =))

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02:00 Jan-22-2014

more like 2....one day to go through and pick out the mods and the other for actually installing them. XD

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12:43 Jan-21-2014

wow, I could try that, enough ram available here :Đ

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12:21 Jan-21-2014

I Will try this - I only stopped playing cause of the crashing - but I don't feel like setting up 20GB on mods Right Now.

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12:28 Jan-21-2014

Not to mention update my enb + set it up and install my graphics card doubt my onboard will be happy since my Gcard ran max 30fps (if I'm lucky)

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11:45 Jan-21-2014

Awesome, can't wait to check it out.
Also, the link to sheson's website goes to the GD Skyrim page.

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