Two Game Design Students Find Innovative Way To Employ Oculus Rift

Written by Andrew Moynihan on Sat, Jan 25, 2014 3:00 PM
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The Oculus Rift might be a promising piece of gaming tech for the future, but whilst the new Crystal Cove version of the Oculus Rift promises a smoother and less sick-making Oculus experience for the future, the majority of those who own one of the HMD sets still have the dev kit version, with its limited tracking and problems with motion sickness. Playing for long periods of time with the headset on is not yet a practical or comfortable experience.

With this in mind, two game design students at the University of Southern California have thought of a rather novel use for the Oculus Rift in their game Anamnesis...

Anamnesis treats the Oculus Rift not as a head-mounted display, but as Google Glass-like equipment that pick up "psychic residue" in your surroundings, giving you clues about your environments.

Practically, this means that when you look at your surroundings with the OR headset to your eyes, you can see additional messages and story elements around objects. Anamnesis is a mystery game set in 2020, in which - following a virus outbreak that has left much of Los Angeles quarantined - you play a FEMA agent charged with investigating the disappearance of several people in a temporary shelter complex. You can check out the trailer (which demonstrates how the Oculus is used in the game) below.

Anamnesis is free to download and play from the game's Tumblr site if you're lucky enough to have an Oculus Rift headset to use with it.

What do you think of this concept? An interesting idea, or a little gimmicky?

Let us know by posting a comment.

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22:51 Jan-26-2014

I would love to see a horror game with a bunch of jump scares with the oculus.

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16:16 Jan-26-2014

on one hand picking the occulus every 15 seconds and then putting it back down seems troublesome. on the other hand using the occulus once every 15 minutes seems like poor outilizatin of it. so i cant say i find this great.

00:27 Jan-26-2014

Until you can flick the effect off or on with a button, it's a dumb idea. Lifting that set up to your eyes, putting it back down, and then picking it back up again. People aren't really going to want these sitting on their heads, let alone putting them on taking them off constantly.

21:43 Jan-25-2014

wow this looks pretty cool


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