Kickstarting a project may now seem to be one of the most potentially dramatic and (potentially) lucrative ways to fund a game, but it also comes with it’s own set of expectations, including additional pressure from fans. Double Fine’s Tim Scahafer got some backlash before the release of his recent Kickstarted game Broken Age for, well, running out of the money his fans had given him.
The resulting decision to split the game in half in order to generate a little more revenue seems to have worked, however, since Schafer revealed this weekend that Broken Age part 2 is already completely funded…
“We’ve made enough that we can make the second half of the game for sure,” he said, in an interview with press. “And we’re not done making it to all the platforms because we haven’t released it on iPad yet.
“I feel that’s going to be a really interesting platform for adventure games. It’s such a fun place to play point-and-click graphic adventures, and so many people have them. That’s exciting to me.”
Back in January, Double Fine reneged on its prior decision to release the game through Steam Early Access, opting instead to launch the game as a part one title with the second episode available with a season pass. Part 2 is yet to materialise as of yet, but we’re expecting it some time in Spring. Versions of the title for iOS, Android and Ouya are also in the works at Schafer’s legendary studio.
GD’s own Chris was a fan of part one of Broken Age, writing that although he wasn’t a fan of the episodic nature of the title “Mr Schafer has once again produced a stunning little gem”. You can read the full review here.