Dying Light is the survival horror set to come to next-gen consoles this year courtesy of Techland and Warner Bros. The story focuses on the mass infection of a population with a virus that turns them to an aggressive, zombie-like state and the title's open world and cyclical day mechanic (the game switches from day to night, with the "infected" becoming more dangerous after nightfall) could make it an interesting addition for fans of the zombie genre.
Techland and Warner Bros. have both repeatedly reiterated the game's next-gen potential and it's hardware-testing technology; it is the first game built around the new, powerful Chrome Engine 6. To give us an insight into these next-gen graphical shenanigans, they've unveiled their work-in-progress system requirements which, whilst not complete or extensive, give us an insight into what kind of rig we might need for this zombie title...
Dying Light Minimum System Requirements
OS: Vista or 7 or 8
CPU: Intel Core2 Duo 3GHz /AMD Athlon 64 X2 3GHz, Intel Core i5 2.4GHz
RAM: 4 GB RAM
HD: 20 GB available space
GPU: DirectX 10–compliant 512 MB VRAM
Dying Light Recommended System Requirements
OS: Windows 7 or 8 64-bit
CPU: :quad-core CPU 3GHz
RAM: 8 GB RAM
HD: 20 GB available space
GPU: Radeon 7900 Series / GeForce GTX 670
It's worth noting that these as of yet are just predicted requirements, so don't go panicking yet if you want this game on maximum settings but don't have the GTX 670 to cope with it. However, Techland has been pretty insistent about the next-gen potential of their game (they even released a trailer specifically showing off how pretty its light effects would be) and how they are trying to break barriers when it comes to technology. The predicted system requirements they unveiled were accompanied by blurb saying that;
"Dying Light is the first game powered by Chrome Engine 6, a cutting edge incarnation of Techland’s proprietary technology, designed from the ground up for the new console generation, DirectX 11 and other advanced solutions."
This probably explains the hefty recommended GPU requirements, although the fairly vague minimum requirements could end up being pretty manageable, depending on the game's PC optimization. All indications point to minimum DirectX 10 compliant cards, however.
What might be the real challenge for a lot of gamers on lower-spec rigs is those recommended RAM requirements. Whist most serious gamers I probably already packing the 4GB required for minimum settings, upgrading to 8GB looks like it might be necessary if you want to appreciate the full glory of all those promised new lighting technologies and realistic physics effects Dying Light apparently has up its sleeve. That 20GB of hard drive space is no mean feat either, although with games getting bigger seemingly by the hour, and with those like The Elder Scrolls Online taking up far vaster expanses of our drives in recent weeks, 20GB is beginning to seem less outlandish. Still, you might have to have a bit of a spring clean if you're pushed for space.
Techland has been pushing pretty hard on the "next-gen console" side of marketing their game; we're hoping upon hope that this doesn't translate into lousy optimization on PC.
Based on these preliminary requirements, what sort of specs do you think we will be needing for the game's final launch? Is your current rig looking fit to cope with it? Tell us what you think of these specs by leaving a comment.