Beating off competition from Sony, Tencent, Bluepoint Games and erm… Candy Crush Saga creators King, Telltale picked up the gong for its enormous success in the field of episodic gaming…
Bizarrely there’s no room for Oculus VR in the list or a host of other gaming innovations. The top 10 makes for pretty depressing reading, unless you're overly enamoured with freemium gaming and actually thought that GD Gems was a good idea.
Telltale was given the award by Fast Company for finally overcoming the struggles many developers have had with episodic gaming, “the rigors of producing bite-size game chapters in quick succession has proven impossible for most. Telltale, meanwhile, has cracked the code.”
Slightly strange timing, considering Telltale Games has been producing monthly episodic series since Sam & Max Save the World back in October 2006, but hey ho. It’s hard to argue with The Walking Dead’s success, shifting more than 21 million copies since its debut back in April 2012. Zombies print money it seems.
Telltale’s mastery of the monthly episode format clearly didn’t extend to The Wolf Among Us, which saw a massive four-month gap between its opening pair of episodes. Based on Bill Willingham’s Fables comic books, you can see what GD’s Katie thought of the opening two episodes here and here.
Do you agree that Telltale Games has been gaming’s biggest innovator during the last year?
Have they mastered episodic gaming?
Let us know below!