GRID has rapidly become the heir to TOCA’s throne, and GRID Autosport looks to take this comparison a step further with a more realistic and authentic stab at professional racing…
GRID 2 took a definite leap towards more arcade-oriented handling, while with GRID Autosport Codemaster’s are going back to a more authentic handling style, stating in the announcement that “we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.”
To mix things up a bit there’ll be five different types of motorsport, each with a dedicated series of cars available for them, ranging from supercars to prototypes and your classic touring cars. Codemasters is promising that the final release of GRID: Autosport will come packing more than 100 tracks spread over 22 locations, ranging from rallying to street-racing.
There’s a launch trailer to go with it, it’s all burning rubber and stunning-looking cars…
GRID: Autosport will be arriving worldwide on June 27 for PC, Playstation 3, and Xbox 360.
Revving your engines in anticipation?
Looking forward to a more realistic racing sim from the TOCA gurus?
Let us know!