It always felt pretty inevitable, but Watch Dogs creative director Jonathan Morin has broken rank to discuss the potential of a sequel to the hotly anticipated open-world adventure.

Watch Dog's development has been extremely protracted, stretching way back to that stunning E3 2012 reveal, but Morin believes that development of a sequel would be a far quicker process…

These spiderbots look pretty badass, here's hoping you can hack them!

Speaking in an interview, Morin made it clear that right now there is no such thing as Watch Dogs 2, but if there were to be one, "It's certainly not going to be the same amount of time if we ever embark on such a journey. A big part of it was defining whatever Watch Dogs is. Once you have that starting point, then what becomes interesting is what players want more of - what comes next?"

While we’ve yet to even get our hands on the original Watch Dogs, Morin has already been thinking about how the concept of a hackable city can be taken even further, opening up new and broader possibilities for Watch Dogs 2.

"I think we're in a pretty good shape," Morin continued. "I certainly like the idea of going deeper in the thematics - the hyperconnectivity and hacking in an entire city, controlling a city, monitoring everyone.

"There's stuff we discovered by making Watch Dogs that are interesting to pursue. But it's up to players."

Of course much of this will come down to the success of Watch Dogs, but it seems difficult to think that Ubisoft’s latest won’t profit. You only have to look at the original Assassin’s Creed to demonstrate Ubisoft’s perseverance in reiterating and refining any flawed concepts. The hacking element is enough of a hook to hang any possible sub-standard elements on.

Are you looking forward to future iterations of Watch Dogs?

Do you worry that it could become an overly familiar yearly franchise such as Assassin’s Creed, this time without the huge changes in setting?