Elder Scrolls Online Game Director Outlines Future Update Plans

Written by Jon Sutton on Sat, May 3, 2014 5:00 PM
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Zenimax Online Studios has opened up about future plans for The Elder Scrolls Online. After a rocky opening month the debutant developer is looking to the future with what it hopes will bring huge improvements to The Elder Scrolls Online’s play.

Many of The Elder Scrolls Online’s teething problems have been stamped out pretty rapidly, but game director Matt Firor is looking further ahead at the content and systems being added to keep the all-consuming MMO fresh…

First and foremost ZOS is targeting gold farmers, which have proven themselves to be quite the nuisance during these last few weeks. During my brief foray into The Elder Scrolls Online I found their boss spamming in dungeons ruined the vibe of many quests, with the majority of dungeons being so crowded I could just waltz through to the end and pick up my quest item.

Many of the initial reports of The Elder Scrolls Online focused on the catalogue of bugs affecting quests, NPCs, inventories and more, but Firor claims that they have “fixed many quest blockers, especially in zone, NPC guild, and main story quests, but we know there are still others. These affect far fewer players, but they’re annoying when encountered and we will address them.

Moving on from bugs it’s on to the interesting stuff - Content Update 1. This will be adding the new Craglorn Adventure Zone, intended for groups of players Veteran Rank 1 and above. Here there’ll be a huge hub overworld with quests and dungeons, while ESO’s first Trial can also be found lurking. It’s a 12-man raid instance against the clock, with restrictions on the number of resurrections.

Call of Duty-esque Killcams will now also feature, allowing you to see how you were killed and what abilities they were using. It’s apparently invaluable to PvPers and serious dungeon raiders. I wouldn’t know because my PvP skills rank somewhere below ‘noob’.

ZoS aren’t immune to criticism either, and Firor was keen to point out that the vast range of review scores hasn’t gone unnoticed; “While I obviously don’t agree with the more negative articles, the reviews are out there, and we read them to determine if there are legitimate complaints that we should address,” he said.

Some of the negativity in reviews comes from bugs. As you can see, we’re hard at work addressing them and will keep rolling out fixes. The important thing for you, the community, to know is that we’re looking at ALL the feedback (from critics and from players), we’re addressing any shortcomings, and we’ll continue to do so. This game will get better and better every week.

Future Updates

• A system that allows grouped players to see each other even when they’re in different phases
• A justice system—steal from and kill NPCs and deal with the consequences if you are caught
• Migration of European Megaserver to our European datacenter.
• Field of View (FOV) adjustment
• Armor dyeing and tinting
• Two new Veteran Dungeons: Crypt of Hearts and City of Ash
• New region of Craglorn with a new Trial (the Serpent)
• Increased ability to pick up items in the world
• Thieves Guild and Dark Brotherhood storyline and quests.
• Spellcrafting
• Horse Racing
• Dragonstar Arena—similar to Trials, but built for a group of four
• Improvements to fishing
• Crafting system improvements
• Improved Looking for Group system
• Better NPC facial animations
• Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
• Auto-leveling dungeons that level to your group leader
• Awards when you repeat dungeons
• Imperial City PvP dungeon

You can read what Stuart though of his month in The Elder Scrolls Online here.

What do you make of all these significant changes to The Elder Scrolls Online so soon after launch?

Are Zenimax doing enough for you to check it out?

Post in the guild forums below…

 

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00:18 May-04-2014

Once more so maybe they'll take it seriously... FREE TO PLAY! Or at the VERY least.... drop the subscription charge.


No way in Hell will I pay monthly for this--it's not like we can all afford a game we might not play all that often.

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04:30 May-04-2014

you mean microtransactions or full free to play

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10:13 May-04-2014

Every F2P has microtransactions but important is if that game is P2W or restrictive like hell or it has microtransactions only for cosmetics and some minor boosts or something like that.

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23:47 May-03-2014

"Some of the negativity in reviews comes from bugs"
Yeah, but I doubt you guys will be able to fix your greediness with a patch.
Your game can be cool, but please, stop asking for 60 bucks and monthly subscriptions, we are not (all) fools. With some fixing and tweaking, a good F2P model, this game could be a blast.

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17:21 May-03-2014

They forgot to add free to play :P

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17:20 May-03-2014

Future update: Free to play for all!

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21:29 May-03-2014

Amen to that !

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