A couple of weeks ago we ran some frames per second gameplay tests on the GD Machine 2014 for Metro 2033 and Metro: Last Light, taking in-game average frame rates for 4A Games’ stunningly beautiful shooter.
It came to our attention that many people use the additional benchmarking software utility provided with Metro: Last Light to more rigorously testing their gaming beast’s capabilities, rather than taking a look at in-game performance. To more accurately align your expectations of the 750 Ti we’ve put the GD Machine 2014 through its paces, up against the mighty GeForce GTX 780 and our ageing Radeon HD 6670…
Felix - First off, dont panic if frame rate numbers seem a little on the low side (especially the HD 6670) as the Metro Last Light benchmark program that is used for this bench test is not a clear reflection of the sort of performance your own set up might get in the actual game itself. You see the bench program is designed to fully stress test the hardware and it throws a tonne of things onto the screen at the same time, the likes of which do not happen in game.
For our run throughs of the Metro: Last Light benchmarks we differed the graphics quality and the resolution over a number of different presets shown below. Every run through was done on the three-minute long 'Scene 6' via Metro: Last Light's official benchmarking program, which depicts an intense firefight between dozens of enemies.
Medium Quality Settings Metro Last Light Benchmarks
High Quality Settings Metro Last Light Benchmarks
Very High Quality Settings Metro Last Light Benchmarks
We then took all three of our setups through these Metro: Last Light benchmark presets, analysing how the Nvidia GeForce GTX 750 Ti, GeForce GTX 780, and the AMD Radeon HD 6670 performed on different resolutions and graphical quality settings.
Metro: Last Light Benchmarked on Intel i5-4670K@3.4GHz 8GB RAM GeForce GTX 750 Ti
In comparison to the gameplay tests we performed a few weeks ago in Metro: Last Light these benchmarks were much more demanding, with Very High settings in particular capable of causing the 750 Ti some problems. 900p and 720p was fine across the board with very few, if any noticeable slowdowns. Once the resolution was cranked up to 1920x1080 in Metro: Last Light though, the GTX 750 Ti began to feel the effects.
Very High at 1080p in Metro: Last Light certainly has some visible slowdown, particularly towards the latter part of the benchmarking where the number of volumetric and particle effects cause the middle of the road GTX 750 Ti to work overtime. In a standard playthrough of Metro: Last Light there's nothing quite as demanding as this, and we found the benchmarks scored around 50% lower here than actual gameplay. When we do our FPS tests we make it a priority to let you know how a game plays on a machine, rather than synthetic performance tests that don't necessarily represent the final product. As a sheer test of the GD Machine 2014's grunt this benchmark most definitely gets it working up a sweat, but the results don't necessarily bare fruit once you're in them tunnels for yourself, busting up militia with your tooled-up AK-47.
It's worth noting that on our original tests the GD Machine 2014 actually underperformed at 720p resolution, getting just 31 FPS on both Medium and High settings, well below even 1080p scores. Once we got the results we thought it best to run through the tests at 720p again to check if the results were just an anomaly, which thankfully they were. It goes to show though that even rigorous benchmark programs like this one included with Metro:LL are fallible, and accurately predicting the performance of any given machine can be a tricky business. This is why it's always great if you can share your benchmark results via your GD profile with others, allowing us to collectively get a picture of what different rigs are capable of.
Metro: Last Light Benchmarked on Intel i5-4670K@4.0GHz 8GB RAM GeForce GTX 780
As you'd expect the $500 Nvidia GeForce GTX 780 absolutely tore through the Metro: Last Light benchmarks, barely breaking a sweat until cranked right up to an impressive 2560 x 1440 resolution, where it finally dropped below a 60fps average on Very High quality settings in the Metro: Last Light benchmarks.
Mark1996 - The first thing I’m going to say is that the integrated benchmark is way more demanding than the actual game. In Metro: Last Light I can do over 200fps on 720p Medium, but only 104 in the benchmark. It's a similar situation with Very High on 1440p, I can do easily do 75+ there.
What’s interesting is that on Medium the FPS hardly changes between 720p, 900p and 1080p. Also there’s barely any difference between Medium, High and Very High at 720p. This is indicating that with a GTX780, Metro: Last Light is CPU bound at the lower settings/resolutions. Once we bump the resolution to 1080p and the quality to High the game becomes GPU bound, and let’s be real, no one buys a GTX780 to play 720/900p. When we go to 1440p the frame rates drop quite a bit compared to 1080p, but it’s still very playable, I didn’t see a visible hitch during the Very High test at 1440p. And again it's worth bearing in mind the benchmark is way more demanding than normal Metro: Last Light gameplay.
Metro: Last Light Benchmarked on AMD FX-6100 8GB RAM Radeon HD 6670
As expected the ageing Radeon HD 6670 had a torrid time here, barely scraping through on 1280x720 resolution, and never reaching a playable looking framerate. The old-timer actually crashed during the third benchmark on Very High, so we ran through it once more and surmised that cranking up the resolution was probably an unnecessary evil for the veteran graphics card. In short, if you want to play Metro: Last Light with an HD 6670 then you should check out our HD6670 Last Light Benchmark review to see how it runs in game.
For those interested in how to do these benchmarks for yourselves just navigate to your Metro: Last Light install folder. Underneath your main MetroLL.exe there is a MetroLLbenchmark.exe. Booting this up brings you to the Metro: Last Light settings screen shown near the top of this article. Simply change your settings to match any of the three presets shown and let us know your results below, and don't forget to include the resolution used in your test!