Divinity: Original Sin Benchmarks Intel HD 4000 Integrated Graphics

Written by Katie Allen on Sun, Jul 6, 2014 3:00 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Divinity: Original Sin has been a big hit for Belgian developer Larian Games, and the great news for those playing games on less capable rigs is that Larian claims that Divinity: Original Sin will run on and Intel HD 4000 thanks to being optimised for integrated graphics.

Since we used integrated HD 4000 graphics to test the phenomenally well optimised Grid Autosport last week, we thought we’d have a go with benchmarking Divinity Original Sin to see what kind of frame rates we could achieve and how stable Original Sin's optimisation is…

It's worth noting that the benchmarks are tweaked from the "Custom" settings provided in the Divinity: Original Sin graphics menu. In particular, I switched Anti-Aliasing and shadows OFF. Of course, anti-aliasing is always a big demand on hardware, but in this title it was the shadows that made a huge impact on the game's frame rates. In particular, switching shadows on saw the frame rate drop by around 60%, taking the game from being very playable on Low settings to pretty laggy and undesirable with shadows on.

Divinity Original Sin Display Settings And Graphics Options Screen

Divinity: Original Sin comes with a number of quality presets for its graphics options as well as the usual Model Quality, Texture Quality, Texture Filtering, Motion Blur, Bloom, Ambient Occlusion, and Anti-Aliasing. One option is of particular interest though, and that is the customisable frame rate cap.

Variable Frame Rate Cap Divinity Original Sin

It's not often a game allows you to alter the frame rate cap on a slider like this, but for lower-end systems the frame rate cap in Divinity Original Sin may prove invaluable. Keeping a fixed framerate that your rig is able to attain will give the illusion of smoothness even at lower frame rates, so if your rig is capable of hitting say 25 FPS then keeping this as the cap will mean fewer dropped frames down the lower end of the scale.  

Divinity Original Sin Low Graphics Settings

Divinity Original Sin Ultra Graphics Settings

As you can see there's quite a hefty difference in quality between the Low and Ultra graphics quality settings in Divinity: Original Sin, as expected. While there is a lot more detail and the image is much cleaner and crisper, Divinity: Original Sin is still very playable on the lower settings and the gameplay isn't affected by the graphics downgrade. Visual quality is generally on a par with Neverwinter Nights maxed out back in the day; that's a decade old now but for a top-down RPG Divinity: Original Sin doesn't look too offensive. 

Divinity Original Sin Benchmarks Intel HD 4000 Integrated Graphics 1366x768 (No AA + Shadows Off)

Even on Very Low settings with every possible tweak switched off I can't recommend playing this game on Intel HD 4000 graphics at 1080p. At best, frame rates were hitting around the 20FPS mark, but in general Divinity: Original Sin lagged at around 14 FPS, with the game pretty unstable and varying between 20 and around 8 FPS.

Many of you who game on Intel HD 4000 graphics do so on laptops rather than desktops, so we’ve tested the most common laptop resolution for gaming laptops on Game Debate; 1366x768. Obviously Intel HD 4000 mobile graphics are not identical in performance to the HD 4000 desktop, but the performance difference is sufficiently negligible (less than 5%) to give laptop gamers an indication of what frame rates to expect from Divinity: Original Sin on this common laptop resolution.

The results indicate that the Intel HD 4000 performs pretty well under the circumstances, showing that the integrated graphics are capable of delivering a playable performance at a lower resolution such as 1366 x 768. The Game Line indicates where we believe the playable level to be at, and Divinity Original Sin's turn-based combat means you can get away with quite a low frame rate. Still, unless you're desperate for those graphical improvements then there's definitely no harm in playing on Low and hitting a solid 30 frames per second. The frame rate varies very little throughout gameplay so this seems like a very playable sweet spot should you be thinking of splashing out on Larian's adventure.

Be sure to look out for our review of Divinity: Original Sin in the coming days. Stuart's been busy battling warlocks and wizards alike for some time now but the sheer size of this adventure means it's a big one to digest!

As always, be sure to upload your own benchmark results via your profile and on the game page!

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04:52 Jul-07-2014

I5 3750 ? :/

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12:38 Jul-07-2014

What prob mate ?
That is Intel HD 4000 dekstop. :D

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05:37 Jul-08-2014

In benchmark it says i5 3750+8GB+intel hd 4000.When i5 3750 released ? :/

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11:25 Jul-10-2014

It's a typo, it's an i5 3570 :P

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18:48 Jul-06-2014

And still no review is here

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18:30 Jul-07-2014

I watched https://www.youtube.com/watch?v=PuF8ruhjlTY this and thought if pre alpha is that good the release version must be awesome. And all i have to say that if you like Rpg:s like Fallout 1 and 2 Arcanum, Planescape torment and such then get it this might be best game i have played in long long time.

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18:46 Jul-06-2014

Sounds great. Hopefully, there were be more games in the future that would be optimized to run on integrated graphics.

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15:47 Jul-06-2014

Well, Well, it's seem this game has a good optimisation, and big different between Low and Ultra settings, amazing one. (y)

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19:54 Jul-06-2014

yeah I like when the difference between low and ultra is huge, some games don't even bother to show this difference like Assassins creed IV for instance, seriously this game almost looks the same on ultra settings to normal ( medium) settings

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20:45 Jul-06-2014

that's why ubisoft games un-optimized...they just care about graphics quality than focus on low end graphics(or low end gpu)

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23:24 Jul-06-2014

They don't care about costumer like us, Muhdamir, isn't it ? :D :P

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23:34 Jul-06-2014

yes, if they care...why not they put graphics that really effect fps and make the game good optimization?(not asking)... they just put texture quality options but not effect fps...really UBISOFT?...they just want money from us :)

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02:24 Jul-12-2014

same goes for crysis 3

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23:23 Jul-06-2014

Yeah, u right Gamer322, it's happen to in Medal Of Honor Warfighter, Crysis 3. :)

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15:10 Jul-06-2014

Now this is what I call a huge difference. Most other games don't even change the textures when you switch from high to ultra, they just add some affects, but not this game. Seems awesome.

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18:53 Jul-06-2014

Ubisoft

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Can They Run... |

Core 2 Quad Q9650 3.0GHz GeForce GTX 1050 8GB
| 60FPS, Ultra, 1080p
Core i7-9750H 6-Core 2.6GHz GeForce RTX 2060 6GB 16GB
100% Yes [2 votes]
| 30FPS, Low, 720p
Core i7-8550U 4-Core 1.8GHz GeForce 940MX 2GB 8GB
100% Yes [1 votes]
| 30FPS, Medium, 1080p
FX-8350 Radeon RX 580 8GB 8GB
100% Yes [1 votes]
| 60FPS, Medium, 1080p
FX-8350 Radeon RX 580 8GB 8GB
0% No [1 votes]