Disgruntled PlayStation gamer Douglas Ladore is taking Sony to court, claiming that the company mislead him over the quality of the PlayStation 4-exclusive Killzone: Shadow Fall’s graphics.
The Californian man isn’t happy at the number of pixels being thrown at him. Unhappy enough to sue Sony over the allegations. The complaint stems from the resolution, which was advertised as running at 1080p, or 1920 x 1080. Analysis of the final product indicates that when playing the multiplayer component, Killzone: Shadow Fall is actually outputting at 960 x 1080 and then upscaled to full 1080p resolution.
The man’s lawsuit states "Unfortunately, Sony's marketing and on-box representations turned out to be nothing more than fiction.”
While Killzone: Shadow Fall’s single-player runs at 1080p and 30 frames per second, the multiplayer offers a 1080p variant in order to hit a crisp 60 fps. “In both SP and MP, Killzone: Shadow Fall outputs a full, unscaled 1080p image at up to 60fps,” said Killzone: Shadow Fall producer Poria Torkan in March. “In Multiplayer mode, however, we use a technique called ‘temporal reprojection’ which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.”
What this means in essence is that only half of the horizontal pixels are rendered in any one frame, with 960 being rendered alternately. To the human eye it’s extremely difficult to notice the difference, but Ladore’s representative stated; "After opening Killzone's packaging (thus rendering the game un-returnable) and playing the game, Plaintiff realised that the game's multiplayer graphics were not the '1080p' graphics that Sony advertised. Instead, Plaintiff noticed that Killzone's multiplayer graphics were blurry and did not appear to be rendering at a native 1080p resolution."
"Had Plaintiff known that Killzone's multiplayer mode was not running at a graphics resolution of 1080p, he would have not have purchased Killzone at all, or would have paid substantially less for it."
He’s not a happy bunny then, although there’s been no official word from Sony or Killzone: Shadow Fall developer Guerrilla Games just yet. Do you think Sony has a case to answer here? Or is starting a lawsuit over a game’s resolution a step too far? Enter the jury panel below and let us know!