What is Star Citizen - Could It Change PC Hardware Requirements and Gamer Expectations

Written by Felix Nova on Sat, Sep 20, 2014 4:00 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

No matter how you look at it, Star Citizen is destined to have a huge impact on the PC gaming landscape. In a time when traditional publisher-backed game development takes the occasional backseat to crowd funded independents, the dev team over at Roberts Space Industries turned up on Kickstarter in 2012 and delivered their gaming vision pitch perfect.

And at the core of the pitch was, a PC-only space opera where the more funding it achieved the more incredible the game would become. Millions of dollars of unprecedented backing flooded in to show everyone that this MMO space simulator was something that has been missing from our collective lives. And as crowd funding records were broken by the sheer volume of PC gamers clamouring for a piece of this conceptual juggernaut, the vision continued to expand in line with that funding.

Chris Roberts is the visionary behind Star Citizen, himself a well regarded developer with a long list of accolades under his belt. A few years back he approached investors to discuss the funding of this project but at every turn the potential publishers tried to narrow Chris’s vision or they would highlight that the hardware plus infrastructure needed to achieve Star Citizen was beyond the scope of the console generation and therefore financially not viable on PC alone. Upon turning to crowd funding it became obvious that the PC interest was in fact real and Star Citizen’s early investment success started to shape the PC indie landscape.

The other area where Star Citizen will cause shockwaves in the PC gaming arena is its unashamed need for an incredibly powerful PC. You will want to have an eye wateringly splendid PC to get this title to run well and Star Citizen is going to be, among other things, an MMO. Traditionally MMOs are designed with the masses in mind. they want to get millions of people into one gaming space, therefore you lower system requirements to a below average PC, and that lessens the PC requirement entry barrier.

The level of detail being shoehorned into this game is both amazing and worrying. And that brings me onto one final area where Star Citizen is pushing the PC gaming experience. Can they pull it off? The game is not allowing itself to be restricted by scope, including genre. Its going for immersion and fidelity. Star Citizen is a space flight sim, but its also a trading game that stretches across a multiplayer universe, it has a built in starship racing game, a dog-fight arena, public and private server options, modding community support, a complete single player campaign called Squadron 42 that will deliver 50-100 hours of single player gameplay and to top it off, Star Citizen will be a first person shooter to deliver the final slap of immersion gamers are looking for. This basically means that whenever a player wants to hop out of their ship and board an enemy capital ship on foot you can (assuming you have a jet pack and hull breacher), or perhaps you have just bought your new frigate and want to take a stroll around it with your online buddies where you discuss how to best defend it from ground troops or what places to upgrade with external gun batteries of missile emplacements, yup thats possible to.

With Star Citizens exciting PC focused stuff already in full development and scheduled public rollouts for some components beginning mid next year, we decided that we needed to talk to the guys over at Roberts Space Industries and see how they can possibly achieve all of this and more.

Over the coming weeks we will have an in-depth analysis on what Star Citizen actually is, interviews with some key people behind the game, insight into their game development studio, a talk at length about Star Citizen’s expected mammoth system requirements and of course, what this game will mean to the PC gaming community as a whole.

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14:27 Oct-01-2014

While I'm certain that this game will eventually appear in some form or another, I'm sceptical that it will have the size and scope Roberts envisioned for it. While you can't fault CIG for lacking ambition, I do fear they may overestimate themselves and never get to something you could consider a "final release".

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16:14 Oct-01-2014

My fear as well, same reason why Portal 3 or Half life 3 will most likely never come out. With these expectations they can do nothing but disappoint.

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14:51 Oct-02-2014

Just like the hype for Fable 1 it was great game but not even near what they promised.

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18:04 Sep-23-2014

I just downloaded the game and Im making some test, the game is running me at 1080p in the highest quality available at 60 frames per second, the current state of the game doesn't support crossfire or SLI my GTX 690 was flashing crazy artifacts till I assignated one single GPU and still run awesomely.

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18:31 Sep-23-2014

You should have seen it a while ago, it was totally unplayable with my Crossfire setup...

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04:57 Sep-24-2014

Can't imagine that nightmare almost all the good packages are expensive and when suddenly you are in the middle of visual or graphical mess it feels horrible...I have hope in this project and I think that will be a great game at the end.

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01:09 Sep-25-2014

Well if it is playing good for you Sircam then maybe it will play good for me. I hope so anyway...

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16:03 Sep-21-2014

just a plain talk from makers, lot of marketing threats, that's all

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11:24 Sep-21-2014

If this succeeds, it'll be a remarkable example to the greedy publishers of what you can do when you don't destroy a game just to make it available on consoles... Making that a jaw-breaking punch to the console team's face.

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06:56 Sep-21-2014

so let me get this straight....dead rising 3, watch dogs and a few other games have sky high requirements or even top of the line cards from 2-3 years ago and people cry about poor optimization. this game is heading for bleeding edge requirements to make other games cry and no one bats an eye at it.

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09:54 Sep-21-2014

Difference being high sys requirements are actually justified in this game's case.

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15:30 Sep-21-2014

its only justified because its an indie game. when wd was being discussed as needing high requirements, everyone screamed about it. everyones attitude towards the game is based on the developer.

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15:51 Sep-21-2014

It's not that. This game is still in active development and is still a long way from being finished. (late 2015- early 2016 probably.) Also, the game is quite possibly one of if not the best looking game that will be released. There are countless videos out there showcasing how beautiful it looks. This is a title that truly does justify high requirements.

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16:55 Sep-21-2014

do we really know that. watch dog did the same thing and look what happened. thats all im saying. we've been down this road before and can we 100% truthfully say this is any different. putting your personal feelings aside, honestly tell me we havent been down this road before?

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17:07 Sep-21-2014

I don't think you can compare this to watch dogs or dead rising 3. It's very well known that watch dogs was/is very unoptimised and had numerous problems from launch. As for Dead rising 3, same thing. it was a straight forward console port and had hardly any optimisation. Neither of those games come close to the size, scope and visuals that SC will offer. This is also a pc exclusive title, now i'm not saying that, that automatically means it's going to run great and be optimised amazingly but they have no constraints like a multi-platform would. It's a game that is pushing the boundaries of size, scope and visuals and they admit that you'll need the bee's knee's. :P

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18:51 Sep-22-2014

atleast thats a solid answer instead of the basic answer "because" lol
but in reality, most people on here view "optimization" as meaning that it has very wide system specs. optimization is better and correct use of resources. watch dogs had piss poor optimization because no matter what it ran like crap. dr3 had "bloated specs but people forget that there are more to graphics than just looks

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18:58 Sep-22-2014

but dr3 was pretty well optimized. the original fps cap was to allow the system fairly low specs to get people into the game while keeping the number of zombies on the screen at the numbers they wanted.
truthfully, because its pc only and an indie developer, everyone praises the high specs. if it was a major developer and was gonna be on the consoles too, people would complain about the specs

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03:36 Sep-21-2014

Sweet, another Star Citizen post! :D I've spent a sad amount of $515 on this game, don't regret it though, it's so awesome! Getting the GTX 980 in preparation for this, and also hoping to get a 4k screen, especially since a single ship in Star Citizen apparently has more polys than the entire game Ryse: Son of Rome!

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08:17 Sep-23-2014

I just bought an aurora mr..

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17:06 Sep-23-2014

Runs nicely on my rig now that they've fixed the Crossfire support (still some flickering textures though) :)

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01:21 Sep-25-2014

I would imagine so with those beast cards. ;)

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01:32 Sep-21-2014

As said by Chris Roberts himself, to play SC in all it's glory, you need to have the flagship GPU from Nvidia or AMD the year it's going to release. So if it comes out in 2015, you'll need a 980 ti (guessing) or a 390X to play it at max settings.

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00:49 Sep-21-2014

Considering DX12 capabilities and Mantle support, I imagine requirements for the game have changed dramatically.


They better act fast though, or they'll miss their mark.

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21:55 Sep-20-2014

When the system requirements come out for Star Citizen, I'm sure half of us will faint :)

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01:40 Sep-21-2014

pretty sure bout it too xD

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08:15 Sep-23-2014

Minimum System Requirements
Windows Vista (64 bit), Windows 7 (64 bit) or Windows 8 (64 bit)
DirectX 11 graphics card with 1GB Video RAM
Quad core CPU
8GB Memory


https://robertsspaceindustries.com/download

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20:27 Sep-20-2014

With this game being created by some of the original Freelancer team, you know it's going to be good.
Microsoft cut development time on FL short, and when you read all the features that caused them to drop, it's eye watering sad, so it doesn't surprise me that when investors wanted to cut content, it was a no go.
I have very, very high hopes for this.
Quite confident I can play it too.

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19:23 Sep-20-2014

Just bought a Fire extinguisher to play this game :D

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19:26 Sep-20-2014

Nice one XDD

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19:45 Sep-20-2014

Hahaha !!

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00:22 Sep-29-2014

haha

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18:29 Sep-20-2014

I really hope that this game lives up to all of the hype.

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17:18 Sep-20-2014

Well, I probably can't run it, but it is gonna be such an awesome game.

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16:58 Sep-20-2014

I would love to buy it but theres no option how to buy it with a paysafecard.....

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16:28 Sep-20-2014

I'm so looking forward to this game. As someone who has very limited experience with space sim games, i must admit that this game just wows me. I'm still tempted to back it but think i'm going to wait a little bit. Could potentially be a revolutionary game in terms of scope. Looking forward to hearing more about it in the coming weeks.

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16:23 Sep-20-2014

Cant wait for this game, i 'm gonna upgrade my cpu, video card and RAM close to the release date just for this game (2016).

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16:59 Sep-20-2014

The 980 seems like a good choice, but waiting would be smarter. I hope the game is well optomized.

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Can They Run... |

Core i7-11800H 8-Core 1.90GHz GeForce RTX 3050 Ti Mobile 8GB
| 30FPS, Low, 720p
Core i5-6260U 1.8GHz UHD Graphics 620 12GB
| 60FPS, Ultra, 1080p
Core i3-9100F 4-Core 3.6GHz GeForce GTX 1070 Gigabyte Windforce OC 16GB
| 30FPS, Low, 1080p
Core i5-2500 3.3GHz GeForce GTX 750 8GB
| 30FPS, High, 1080p
Core i5-3470 3.2GHz GeForce GTX 1060 Inno3D Compact 3GB 12GB
100% Yes [1 votes]
| 30FPS, Ultra, 1080p
Core i7-10750H 6-Core 2.60GHz GeForce RTX 2060 Mobile 16GB
Core i7-10750H 6-Core 2.60GHz GeForce RTX 2060 Mobile 16GB
| 30FPS, Low, 1080p
Core i7-3770 4-Core 3.4GHz GeForce GTX 1650 MSI Ventus XS OC 4GB 16GB
100% Yes [1 votes]
| 60FPS, Medium, 1080p
Core i3-9100 4-Core 3.6GHz GeForce GTX 1050 Ti 4GB 8GB
| 60FPS, High, 1080p
Core i5-3470 3.2GHz Radeon RX 470 Sapphire Nitro+ 8GB 16GB
| 60FPS, High, 1080p
Core i5-10300H 4-Core 2.50GHz GeForce GTX 1050 Ti 4GB 16GB
100% Yes [1 votes]
| 60FPS, High, 1080p
Core i3-1005G1 2-Core 1.20GHz UHD Graphics 630 4GB
| 60FPS, Medium, 720p
Core i3-1005G1 2-Core 1.20GHz UHD Graphics 630 4GB
| 60FPS, High, 1080p
Ryzen 5 3500 6-Core 3.6GHz GeForce GTX 1660 Super Zotac Gaming AMP 6GB 16GB
50% Yes [6 votes]
| 30FPS, Low, 1080p
Core i5-7300HQ 4-Core 2.5GHz GeForce GTX 1050M Ti 4GB 12GB
Core i7-10750H 6-Core 2.60GHz GeForce RTX 2060 Mobile 16GB