Bungie Reveals Upcoming Tweaks And Changes Hitting Destiny

Written by Neil Soutter on Sun, Sep 28, 2014 10:00 AM
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Bungie has outlined a huge list of balance tweaks and changes coming to Destiny during the next few weeks and months, as the developer gets to work balancing what is a sprawling loot-driven experience.

The first changes began to creep through late this week as Bungie looked to have a play around with the power of certain weapons, the efficiency of voice communication, Strike difficulty, and to finally sort out the dreaded Loot Cave which has become such an attraction in recent days. Loot’s the main thing that’s going to be switched up, and Bungie is dealing with the Cryptarch who has frustrated so many players, as well as rewarding players more often for their Strikes and Raids.

For those unfamiliar with Destiny just yet, the Cryptarch is the evil son of a gun who decrypts some of your top gear and lets you know what it is. Ultra-rare drops can turn into plain old rares by the time the Cryptarch finishes with them and some Destiny players haven’t been happy. There’s good new and bad news here though, Bungie has no plans to alter how the Cryptarch works, but will instead “adequately communicate the potential random outcomes of decryption.

The infamous Loot Cave is also getting a good old nerfing; players had found a cracking spot with ever-respawning enemies that could reap some pretty hefty loot rewards with a bit of dedication, “But shooting at a black hole for hours on end isn't our dream for how Destiny is played,” explained Bungie.

On the weapon front the effectiveness of the Auto Rifles and Shotguns at range is being reduced, while the Scout Rifles will be getting a power enhancement to bring them into line with the Auto Rifle. Exotic weapons, the rarest weapons available in the game, will be getting a few changes. These rare weapons are often extremely sought after but have some strange idiosyncrasies so they aren’t overpowered; some of them aren’t powerful enough though and Bungie has said "Don't shard those guns. Their time will come."

That’s just a taster of some of the changes coming to Destiny, with Bungie also planning additional brand new content and events for players to churn through in the coming months. You can check the full list of planned tweaks and changes here. Jon recently reviewed Destiny and you can see his thoughts here, he said it was a mixed bag that showed some signs of true potential so let's hope these updates go some way to fixing that. What do you think of Destiny so far? Any GD'ers plugging away at it? Let us know how it's going for your below!

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17:04 Sep-28-2014

I went through all the trouble to complete an exotic bounty, the Depleted Hand Cannon one for the Thorn weapon, and sure its nice to look at and has a high impact, but I find that I'm more effective using a rare auto rifle, which isn't how things should work, it should be better.

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11:37 Sep-28-2014

Am I hearing right Bungie made a shooter but stuffed up the key element, the guns.
So they released a unfinished game, whats new? I hope one day we'll see games being release in a finished state.

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12:57 Sep-28-2014

Also there are some guns which give one hit kills and getting those guns is purely random. So even if you are a pro playing hundreds of hours by now and a noob gets the random drop, he becomes more powerful.

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23:19 Sep-28-2014

Random drops, I hate these. Played AOEO for more that 700hrs and never got a building blueprint to get the last trophie I needed, and yet I heard you should get one within 200hrs play :(
Now as much as I hate them, I think they do and should be implemented in some games. But how they are implemented is very important, it shouldn't just be a matter of item A 15%, B 5% and C 2% chance of droping. They need a system that take into account games play/won or kill/deaths. So starting out [A 50%, B 0%, C 0%], now as they improve it might look like this [A 25%, B2%, C 0%] and finally when they are pro [A 15%, B 5%, C 2%].
I hope Bungie fix there drops, and fast.

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15:26 Sep-28-2014

it's mostly balancing issues, plus they're going the minecraft...and GTA V..and Terraria, way and giving users more content later on, assumingly free, with the big expansion packs costing $20 apiece whenever they release, $14.50 with the expansion pass.


It is incomplete to an extent, but hey, at least they're working on it. (and it's still a really good and enjoyable game)

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23:05 Sep-28-2014

I would have thought that any balancing issues would have pop up during the beta, and then have been fixed before release. Adding more content is fine, but they've released it without the key element being finished.
I guess I'll never truely understand how they could release unfinished(poorly balanced) games, until I pick up a new release/fps game and play it online.

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00:14 Oct-02-2014

most balancing problems come from the crucible, which wasn't available in the Beta.

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11:14 Sep-28-2014
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11:06 Sep-28-2014

i am actually saving for a ps4 :X
so make it better till i join

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10:38 Sep-28-2014

“But shooting at a black hole for hours on end isn't our dream for how Destiny is played,” But thats what the players want, so give it to them. Funny how people complain about the whole "Make Your Own Story" thing in Destiny but are infact only interested in loot. A few hours of Skyrim were like this too, a quest for loots, and then you start paying attention to the game. So it really gamer's and Bungie's fault.
If you can decipher the end game I had intended at the beginning of this comment, do tell me too.

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15:28 Sep-28-2014

basically you ere saying listen to the players and what they want.


but also saying they're inattentive and don't care about the story (which I find fairly interesting)


and it's also Bungie's fault players don't care much about the story..when most gamers today don't care about the story anyway.

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16:10 Sep-28-2014

Well as far as I have heard, emphasize heard, there are maybe 4 cut scenes and 3 NPCs that give the story any kind of boost. Im not saying listen to gamers. Im saying tgey should just create a game that is on line with what they advertised. They said make your own story. There should be somthing other than strikes and raids for that. And gamers comment that Bungie didn't give them an option to create their own story all the while playing the same mind fcuking mission to get loot to show to peers. Its a wtf story and blame goes on both ends. A lot of the gamers care about story and that kind of content should have been there but half of them dont care about story and still complain of its lack.

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17:22 Sep-28-2014

I agree with you in general, Bungie took that "make your own story" too seriously. But Destiny is not Skyrim by any stretch of the imagination, it is not able to immerse yourself and involve you in the petty stories of NPCs. So the bland world and story are actually Bungie's fault. Wether a player is interested in...

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17:27 Sep-28-2014

..stories or not is not for you or anyone to judge. However there is some truth to that, in grindfests like Warframe and now Destiny, the end reward becomes so important that you no longer care for the game. Destiny reinforces this by having such unfair and unbalanced loot. But again, game mechanics are the devs fault.

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17:34 Sep-28-2014

That is exactly what I am saying. No story is Bungie's fault but not playing any available story is the gamer's fault :P

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18:40 Sep-28-2014

Oh I see :P but why do you say people are not playing the available story?.

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18:59 Sep-28-2014

Well coz Im assuming there is a little bit of story in there. If there isnt then....meh.

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