2 Million USD In A Week Keeps The Star Citizen Juggernaut Rolling

Written by on Thu, Oct 16, 2014 3:30 PM
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In the past week the funding rolling in for Star Citizen has soared by $2 million, taking the total raised for the forthcoming epic space simulator up to a massive $58 million. The surge in contributions this week was linked to the planetside gameplay footage that was revealed by Roberts Space Industries' leading man Chris Roberts at Citizen Con 2014.

The money has poured in so fast that the developers haven’t even had time to prepare a stretch goal for the target yet. The $57 million goal resulted in the unlocking the MISC Endeavor, a “prestigious” ship, which will presumably go up in the pledge store for sale soon. Roberts has also stated that all backers up to the $58 million mark will get ten thousand credits of in-game currency which they can use to kit out their ships from the Voyager Direct Store.

Generally each stretch goal so far has led to new features and perks for those who have committed money to that fundraising campaign so far, with the scope of the game becoming more and more ambitious as the money rolls in.

In the early days of the developments at $3.5 million the game added cockpit decorations like photos and posters. $20 million enabled the developers to move the actions from a purely space environment on to planetary surfaces for first person combat action. $40 million added two massive extra star systems to the game with mysteries to uncover and planets to explore.

Now, making relentless progress towards $60 million, the developers are working with experts to develop fully evolved, comprehensive alien languages and throwing resources into the development of massive ships, all with unique design. Recently ten new AI Classes have been added and more will come as new goals are met. It's quite an amazing feat that this far into the project the funds are still increasing at such a rate that the developers can't think of ideas fast enough.

Our introduction to Star Citizen can be found here. We also got the chance recently to have an in-depth chat with Star Citizen's Studio Director Erin Roberts. There will be more to follow in the coming weekS so keep an eye out!

Star Citizen is scheduled to launch sometime next year on PC. As the money continues to pour in to the Star Citizen developers too fast for them to come up with stretch goals, what is it you would like to see added to the game? Let us know!

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08:30 Oct-17-2014

Is SC going to be pay to play every month? Or once u buy it you have everything?

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08:52 Oct-17-2014

1 off payment, got the game myself for £35 a while back :)

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09:11 Oct-17-2014

Thanks. But for me its too early to preorder it..

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22:06 Oct-16-2014

Destiny: Promises great content post launch for £500,000,000.


Star Citizen: Shows great content pre launch for £50,000,000.


Right now I have a lot more faith in crowd funded indie projects than I do publisher backed projects.

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16:13 Oct-16-2014

im scared that at some point the vast income is going to slow down pretty darn rapidly just hope that doesn't lead to huge delays and cancellation of features because there's a high chance that there's going to be no 'new' backers soon and they cant expect the same people to throw vast amounts of money at it forever

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01:25 Oct-17-2014

They aren't spending all that money now, increased funding allows for loftier goals. They actually had enough money to finish the game without the need for investors back at $21 million. If the funding stopped now, they wouldn't be able to do some of the community things they do now because subscribers fund that,

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01:26 Oct-17-2014

but they would be able to finish the game to the level of stretch goals currently announced without any more backers.

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16:00 Oct-16-2014

Pretty crazy how that's still less than Shenmue and FF7 needed back in the day. Or how that's, like, 1/4 of Cars 2 Budget. Entertainment sure is goddamn expensive.

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15:35 Oct-16-2014

The funding and potential is immense and the size and scale of this game is unbelievable .... lets hope it's not locked at 30 FPS, the new industry standard as Ubisoft put it ..... bunch of console fanboy A$$H**ES they are :P

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15:40 Oct-16-2014

They wouldn't dare lock the FPS.

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15:51 Oct-16-2014

Haha yeah I know, I've already pledged and played it myself, it's looking good :D

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Can They Run... |

| 30FPS, Medium, 1080p
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX 540X 2GB Mobile 8GB
| 30FPS, Low, 1080p
Core i5-4670 3.4GHz GeForce GTX 1050 Ti EVGA Gaming 4GB 8GB
| 60FPS, High, 1440p
Ryzen 7 3700X 8-Core 3.6GHz GeForce RTX 2080 EVGA XC Ultra Gaming 8GB 32GB
| 60FPS, Medium, 1080p
Ryzen 7 4800H 8-Core 2.9GHz GeForce GTX 1650 Ti 4GB 8GB
| High,
Ryzen 7 2700 8-Core 3.2GHz Radeon RX 5600 XT Gigabyte Gaming OC 6GB 16GB
100% Yes [2 votes]