Star Citizen FPS Module Revealed At PAX Australia With Zero-G Firefight

Written by Jon Sutton on Mon, Nov 3, 2014 11:30 AM
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It’s no secret by now that Star Citizen has its fingers in a lot of pies and, not content with delivering what appears to be the most in-depth space simulator of all time, it’s looking like it’s also got a mighty fine first-person-shooter component judging by its reveal at PAX Australia this weekend.

Cloud Imperium Games showed off nearly 10 minutes of footage of Star Citizen’s FPS module, which has squad vs squad online combat and even dabbles in a spot of zero-G gunplay. In Star Citizen you’ll be able to perform raids on space stations, other ships and even planetary bases in order perform a variety of mission objectives such as paid-for assassinations, stealing cargo, or even taking the base for your own evil means.

I guess it shouldn't come as too much of a surprise that Star Citizen has some solid shooter foundations, it’s being built on the CryTek engine with a number of CryTek developers helping out with the combat. It’s looking gorgeous as you’d anticipate from Star Citizen, but the actual interiors don’t seem too inspiring, although we supposed that’s to be expected with its gritty, realistic aesthetic.

The teams look to have a load of nifty abilities up their sleeves, including EMP pulses, multicams, and even decoy holograms to distract the opposition. What’s particularly neat is the ability to shut down gravity, completely altering the flow of combat and the movement around the environments themselves. Despite this the FPS module is apparently still in the early stages of development, with plans to introduce improved motion-captured animations, realistic physics, and destructible environments before release.

As it stands Star Citizen is still in testing, and players can gain access to it by backing its crowdfunding campaign and picking up one of the in-game spaceships. Currently the Arena Commander and Hangar modules are the only aspects playable, with the FPS module and the single-player Squadron 42 campaign expected next year. You can find out more about Star Citizen with our in-depth chats with Studio Director Erin Roberts below.

What is Star Citizen - Could It Change PC Hardware Requirements and Gamer Expectations

Interview: Star Citizen Studio Director Erin Roberts On Its Crowdfunding Success

Interview With Star Citizen Studio Director Erin Roberts On The Squadron 42 Single-Player

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20:59 Nov-03-2014

I know this is pre alpha, but I really wish they add leaning and other stuff similar to what the ARMA series has, ofc simpler so it's better polished and not so clunky.

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23:17 Nov-03-2014

I personally loved the free-look mechanic in the ARMA games, made combat so much more tactical. And it seems like the center third of the screen is a dead zone that only moves the gun, very cool.

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21:10 Nov-04-2014

Agreed, free-look is specially good in my experience, when sniping. It allows you to keep on target an mantain a good level of awareness. Not to mention that it is very immersive, I would definitely like to see that in SC.

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16:56 Nov-03-2014

im glad they're taking their time with crafting this game as i think they definitely need to, god knows what kind of mess would this game would be without it :0

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14:23 Nov-03-2014

I hope Chris Roberts isn't taking on more than he can handle.

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14:35 Nov-03-2014

Well, Crytek is giving a hand. Personally, I can't think of anyone better FPS related...

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12:30 Nov-03-2014

I'm seriously thinking in giving them my money. This is getting sweet!

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11:47 Nov-03-2014

They have a lot of problems with streaming. Better fix it, I was really getting irritated with the stutters and stuff.

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