Assassins Creed Unity Benchmarks Nvidia GTX 670

Written by Felix Nova on Wed, Nov 12, 2014 2:00 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Assassins Creed Unity has some eye-watering pc requirements. Hefty PC game system requirements are the norm at the moment, but as I mentioned a few weeks ago, this PC requirement jump that we are experiencing is pretty much the largest we will likely see in one go for many years. So now is probably one of the best times to splash out and grab a new PC if you are thinking about it.

These first PC Assassins Creed Unity benchmark tests are performed on an Intel 2500K 8GB RAM Nvidia GTX 670. The results were a little surprising in places but the bottom line is, big modern games like AC Unity are going to need a fairly modern PC to keep up.

First off, here is the AC Unity Review in case you missed it.

Assassins Creed Unity Game Points of Interest

Some load splash screens cant be skipped at the beginning of the game. I dont need AC Unity to tell me that "This symbol means the game is saving, don't turn your machine off when you see it" as an unskippable 30 second splash screen every time I load the game. I missed the intro of AC Unity as I stepped out the room for five minutes. The intro played through and when I got in some guy was stood in the centre of the screen waiting for me to take control of him. I didnt know why he was in the place that he was or what the plot was. So I thought, I will just restart the game. AC Unity doesnt seem to let you "restart". You can only "continue". AC unity puts you at the point where you see the back of your guy again. I looked through the menu to try and replay the intro but no luck. I restarted the game. No luck. I restarted the mission. No luck. Oh well, I am not going to reinstall the game to see the intro.

You really are going to want to play this with a controller. The mouse cursor on the menu screens feels sluggish and the menu screens are not too easy to navigate with just a mouse. I have seen far worse (original Skyrim menu system was awful) but using an xbox controller for AC Unity on your PC certainly feels like the way to go.

While wondering around in AC Unity it didnt take long to notice occasional bugs. None so far have been game breaking, but as an example I saw a man and a woman walking along together with only their upper torso visible above the roadway. Then, as if in response to me spotting them, the woman was sucked into the earth and vanished while the man popped up onto the roadway, walking along normally as if nothing was ever out of the ordinary.

Assassins Creed Unity Graphics Settings

There are a number of advanced graphical options for AC:U that you can adjust. The controlling graphics settings are Low, Medium, High, Very High and Ultra High. Choosing one of these settings does not adjust the other big influencer of your performance and visuals, antialiasing. For our following AC Unity benchmarks of the GTX 670 we ran it at 1080p resolution and set the Anti Aliasing option to MSAA4x. It could go higher, with an MSAA8x option and another setting beyond that if you were so inclined.

Assassins Creed Unity Benchmarked on Intel i5 2500K + 8GB RAM + Nvidia GTX 670 @ 1920x1080 res

What's the difference between the graphics settings in terms of how Assassins Creed Unity looks? Not a massive amount to be honest. Nowadays a lot of the settings in modern games can be dropped to low and you will still enjoy a lovely looking experience with your game. I find that AC Unity looks a lot more "glossy" when you pump up the graphics settings but when played on Ultra with a GTX 670 AC Unity certainly starts to lag. Something significant to note regarding these frame rates. All of the Min frames per second happened in AC Unity when the player was on the ground level of the city or less than one story high. if you took your character and climbed buildings, the higher you went the less your system suffered a frame rate drop. In short, run around 3 or 4 stories above the ground and you can double your frames per second. This will be largely due to the rendering of the huge numbers of citizens bustling around at street level. AC:U probably removes the detail and AI from those NPCs as your player climbs.

This highlights the need for a well rounded PC, with regards to CPU, RAM and GPU. The PC CPU needs to manage the AI and lots of bodies moving around the game world, the RAM will provide the CPU its place of data storage keeping the experience smooth, the GPU then needs to quickly draw all the scenery and moving bodies as you run through the streets and leap over the people. The GPU VRAM will then hold scenery graphics and NPC graphics, so if you turn around and sprint back through the same area the VRAM pumps out that data without stuttering.

Here is what the Intel i5-2500K, 8GB RAM and GTX 670 hardware performance looked like while running around in Assassins Creed Unity for ten minutes.

The CPU requirement occasionally pushed the four cores up to a 65% usage. A significant point of note, the system memory kept creeping up well beyond that until it gets to about 6.3GB used. Then periodically our system would cry out and say, "You should close down Assassins Creed Unity because your system is low on memory". We are not sure at this stage if the leak is a problem with our PC or something that seems to happen with AC Unity itself. More tests will follow. 

What more Assassins Creed Unity stuff will we be bringing you?

  • Our Assassins Creed Unity review is already available. In brief, its more of the same.
  • Pssst - this weeks GD free game giveaway is likely to be a copy of Assassins Creed Unity. Competition Starts Friday.
  • A feature where we talk about Assassins Creed Unity in-game microtransaction DLC. What are they doing?
  • More Assassins Creed Unity benchmarks on the very popular GD Machine GTX 750 Ti
  • Dont forget you can check out our GD Anywhere Chrome Browser extension to help you see what games you can play on any website

Login or Register to join the debate

Rep
9
Offline
16:41 Nov-13-2014

high settings for me right?

0
Rep
250
Offline
admin approved badge
11:09 Nov-13-2014

I am seeing here and I think everybody can see that the 30 fps mark that was advertised by Ubi was infact reached at High settings at a card that wasnt even supposed to play the game according to them. Sure the game isnt pumping out 100's of frames like COD AW, but thats because its not supposed to. 30 fps is as smooth as it gets with AC U. I am still waiting on copy, but even in AC 4 the 25+ to 30 fps mark was what you equate with 40 fps in a normal fps game(based on smooth mouse movements and smooth haphazard parkour around the world). The game is looking awesome, but the only reason that the game isnt having much difference in framerates between High and Low is because the game starts at already a very high level of tech. Playing on low you can easily see reflection quality on floors...

1
Rep
250
Offline
admin approved badge
11:13 Nov-13-2014

.....easily matched to High on many other games including Last of Us on the PS4. The game already has a lot of Bokeh and DOF built into the cinematic segments(which lag understandably on low end PCs. A low end PC cant possibly handle DOF, let aside one that has Bloom and Bokeh). A basegrade physics system too is on on Low and a texture quality that is maybe equal to WD on High. Anybody can dis Ubi for not optimising a game. But its infact a step up when they design a game so that even on Low its looks much better than a game that came out last year(or even early this year). If thats not next gen for you, then you should probably look the term up. I thank you.

1
Rep
118
Offline
admin approved badge
21:16 Nov-13-2014

I agree that the game made a real breakthrough as they promised in terms of technological advancements. If only the game didn't have its weird bugs and glitches, the game already ran fine on weak rigs. Ubisoft has a chance to defend their efforts in this game by releasing really efficient patches to fix this mess, but would these patches really work? I hope to God yes.

-1
Rep
319
Offline
admin badge
22:08 Nov-13-2014

well in my humble opinion the games should scale, next gen or whatever. i dont like that term. and this is the reason why. you have the hardware to cope with all the pretty effects and everything? perfect! push those settings up and make it gorgeous. you dont have the hardware for that much? lower settings should allow you to enjoy the game without so many graphical effects since your rig cant support them. i totally agree that an important factor in a game are the graphics but if you cant support them then at least you should be able to enjoy the rest of the qualities of the game.

0
Rep
319
Offline
admin badge
22:11 Nov-13-2014

the way ubisoft made the game people whose pc cant handle part of the game (graphics) lose the whole experience. and of course i agree that this lower threshold is and should rise as technology progresses as it has been happening all these years but in this case the leap was gigantic. and thats where the problem lies i believe. lets get this debate going buddy xD :D

0
Rep
118
Offline
admin approved badge
22:16 Nov-13-2014

You have a point, but I don't know why they didn't do such a thing. Something like decreasing the number of AIs on screen on lower settings, I don't know if this could be done but it would differ much. The way I see it is that Ubisoft made a big mistake but not as big as it looks. They gave us something really revolutionary in my opinion and it is known that every new breakthrough comes with its errors that are later refined. First time is always the toughest in anything. I hope they really fix those glitches and optimize the settings that consume most of the FPS like the PCSS and AA :)

0
Rep
319
Offline
admin badge
22:28 Nov-13-2014

remove NPCs sounds more difficult but reducing the quality of the reflections or the shadows and stuff like that could be a possibility. because as mukul said this game looks freaking fantastic even on low settings and i really admire its graphics. they are indeed on step forward thats for sure.

1
Rep
118
Offline
admin approved badge
22:42 Nov-13-2014

Yea I expect that removing NPCs is very difficult, but I still doubt that reducing the reflections and the shadows would yield a great result. I mean what makes the real problem is the world scale and NPCs; for instance; if AA is applied to one NPC and it has a specific impact on FPS normally like in any game, imagine when AA is applied to thousands in one scene, that would kill the FPS and it will have nothing to do with optimization unfortunately.

0
Rep
319
Offline
admin badge
22:53 Nov-13-2014

hmm well yeah if the NPCs and the size of the world are the problems then its diffucult to make the game scale more. i dont know. i am not a graphcis designer :P

0
Rep
15
Offline
10:47 Nov-13-2014

After Watching all this.?? Is there any Chance for me to run the Game at playable FPS.?/ :(

0
Rep
27
Offline
08:59 Nov-14-2014

U have same gpu as xbone. Try me medium/high at ur res

0
Rep
26
Offline
admin approved badge
01:21 Nov-13-2014

"The results were a little surprising in places but the bottom line is, big modern games like AC Unity are going to need a fairly modern PC to keep up"


Or better optimization from ubisoft because there are problems on consoles aswell as PC which has gotta be optimization not hardware. There are other next gen games that can play on weaker systems and get good performance , but the two most demanding (this and watch dogs) both come from ubisoft.


I am not bothered about this game because lets face it we all knew this would happen. My only concern is that they don't screw up Far Cry 4

0
Rep
132
Offline
00:15 Nov-13-2014

I'm really happy that ubisoft has finally made such a good game, with great optimization.....


No one will say, EVER.

6
Rep
18
Offline
00:11 Nov-13-2014

It's obvious what happened here, Ubisoft was paid not to optimise the game for PC so the game can "boost" console sales....

-2
Rep
262
Offline
admin approved badge
00:17 Nov-13-2014

Maybe, however the consoles run like crap to, with dips below 20 fps. link

0
Rep
1
Offline
00:11 Nov-13-2014

and here I was excited to get this game, what a shame on ubisoft

2
Rep
11
Offline
23:28 Nov-12-2014

Guys, i just played a little bit through the first chapter to test how my rig can handle it.
I have everything on ultra high and FXAA(any other AA option kills my fps drastically). My fps goes around 30-40 in areas with lots of people around (streets etc.) and 50-60 at higher ground. I am quite baffled, cause i was sure i wouldnt be able to come near max settings, seeing as most people said that a GTX 770 will be able to run it on tweaked medium.

0
Rep
944
Offline
06:46 Nov-17-2014

Same settings mate also same FOS am getting all ultra high including Vsync min 31 max 51 Avg 30 to 45 FPS.

0
Rep
262
Offline
admin approved badge
22:44 Nov-12-2014

https://www.youtube.com/watch?v=clQfCP3NFuc\#t=61


Just leaving this here :P


Frame rates are all over the place, on all three platform :(

0
Rep
3
Offline
22:39 Nov-12-2014

i like this game!
i'am geting 60FPS on Ultra+ FXAA enabled, no frame drops!
Good game!!!

1
Rep
168
Offline
admin approved badge
20:18 Nov-12-2014

You all talking sh** ... With this next gen game you got newest 25 movie FPS to play with ... You know is batter to play like that you feel like you are watching a movie :) Such a big company and that retarded... And yes its batter with stuttering you can hold up and look wats happaning on the screen

0
Rep
58
Offline
admin approved badge
20:03 Nov-12-2014

Why did you even turn on FSAA in the first place? Turn it off and an easy 10% Frame rate gain...

0
Rep
2
Offline
18:56 Nov-12-2014

So this is quite CPU heavy, right? I wonder how well it would run on my FX8350 if i got a GTX980? My CPU might be a bottleneck if its not optimized well for amd :/

0
Rep
262
Offline
admin approved badge
23:03 Nov-12-2014

Optimizing for certain hardware is more for different GPU's, not really between CPU vendors

0
Rep
2
Offline
20:45 Nov-13-2014

But for example in ARMA 3 and other Bohemia games like DayZ, AMD CPU's are CLEARLY much much weaker.

0
Rep
1
Offline
17:02 Nov-12-2014

you'll get way more bugs and glitches with a gpu that can't really handle the game

0
Rep
10
Offline
16:59 Nov-12-2014

why to buy a game if you can't play it

0
Rep
10
Offline
16:58 Nov-12-2014

better optimization more sales for games manufacturers because not much people can afford a gtx 970 ,gtx 980

0
Rep
65
Offline
admin approved badge
16:48 Nov-12-2014

Waiting for Assassin's Creed 6's system requirements.

0
Rep
219
Offline
admin approved badge
16:16 Nov-12-2014

when you will post the GTX 750 TI review??? Can't wait to see , you game is playable with GTX 750 ti BUT in low and medium

2
Rep
82
Offline
16:13 Nov-12-2014

How does it look on low to ultra?

0
Rep
0
Offline
16:07 Nov-12-2014

If these are the FPS for 670, what should we expect with this game running on a 660?

0
Rep
65
Offline
admin approved badge
16:50 Nov-12-2014

Certainly have to lower the resolution to 900p for smoother frame rate.

0
Rep
18
Offline
09:32 Nov-13-2014

Never again Ubisoft

0

Can They Run... |

| 30FPS, Medium, 1080p
Ryzen 7 4800H 8-Core 2.9GHz GeForce GTX 1650 Ti Mobile 16GB
| 60FPS, High, 1080p
Core i5-9300H 4-Core 2.4GHz GeForce GTX 1650 8GB
| 60FPS, Ultra, 1080p
Ryzen 5 3600 6-Core 3.6GHz GeForce RTX 3060 16GB
| 60FPS, Low, 1080p
Core i5-3470 3.2GHz Radeon RX 470 Sapphire Nitro+ 8GB 16GB
| 60FPS, High, 1080p
Core i7-10870H 8-Core 2.20GHz GeForce RTX 2060 Asus ROG STRIX Gaming 6GB 16GB
100% Yes [1 votes]
| 60FPS, Medium, 1080p
Ryzen 5 3400G 4-Core 3.7GHz GeForce RTX 2060 6GB 16GB
| 60FPS, Ultra, 1080p
Ryzen 7 3750H 4-Core 2.3 GHz GeForce RTX 2060 Mobile 16GB
100% Yes [1 votes]
| 60FPS, Ultra, 1080p
Core i7-6800K 6-Core 3.4GHz GeForce GTX 1080 Asus ROG Strix Gaming OC 8GB Edition 32GB
100% Yes [1 votes]
| 60FPS, High, 1080p
Core i7-10700 8-Core 2.90GHz GeForce GTX 1050 Gigabyte D5 2GB 8GB
0% No [1 votes]
Ryzen 5 3600 6-Core 3.6GHz GeForce RTX 2070 Gigabyte Windforce 8GB 16GB
100% Yes [4 votes]
Ryzen 7 5800H 8-Core 3.2GHz GeForce RTX 3060 Mobile 16GB
100% Yes [2 votes]
| 60FPS, Ultra, 1440p
Ryzen 9 3900X 12-Core 3.8GHz GeForce RTX 3070 EVGA FTW3 Ultra Gaming 8GB 32GB
80% Yes [5 votes]
| 60FPS, Low, 720p
APU A8-7410 Quad-Core Radeon R5 7410 8GB
100% Yes [4 votes]
| 60FPS, Ultra, 1080p
Core i5-11400 6-Core 2.7GHz GeForce RTX 3050 Ti Mobile 8GB
0% No [1 votes]
| 60FPS, Ultra, 1080p
Ryzen 5 3600 6-Core 3.6GHz GeForce GTX 1080 MSI Gaming X 8GB Edition 16GB
100% Yes [3 votes]
| 30FPS, Low, 720p
Ryzen 5 3400G 4-Core 3.7GHz Radeon RX Vega 11 6GB
0% No [1 votes]
| 30FPS, High, 1080p
Core i5-11400 6-Core 2.7GHz GeForce RTX 3050 Ti Mobile 8GB
66.6667% Yes [3 votes]
| 60FPS, Medium,
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX Vega 8 8GB
| 30FPS, Low,
Ryzen 5 3500U 4-Core 2.1 GHz Radeon RX Vega 8 8GB
50% Yes [2 votes]
| 60FPS, High, 1080p
Core i5-10400 6-Core 2.90GHz GeForce GTX 1650 16GB
25% No [4 votes]