Take Two CEO Strauss Zelnick has offered his two cents on the future of video games, claiming that the world of gaming isn’t ready for virtual reality. Both Oculus VR’s Oculus Rift and Sony’s Project Morpheus are increasingly nearing consumer releases, but Zelnick thinks that the experience and the demand just isn’t there yet for gamers to strap on headsets.

The Grand Theft Auto 5 publisher who oversees the likes of Rockstar and 2K Games thinks that the dramatic shift required just isn't doable right now, with the technical limitations in particular proving too prohibitive.

Oculus is no longer alone, with Project Morpheus progressing at an alarming rate.

"Having had the experience, I'm not sure how long you want an immersive headset on your head," Zelnick said in an interview. “We are concerned that you'll play our games for a long period of time -- we don't want people getting nauseated.

When questioned on whether Oculus Rift integration could be provided for GTAV it appeared to be a pretty firm no, but the publishing giant was keeping a look out in case VR experiences take off in a big way. “I will say this," Zelnick continued, “If that's what consumers want, we'll be first in line to give it to them."

The demand for Oculus Rift development kits suggests that Zelnick’s thinking may be behind the times here, but it remains to be seen just how popular VR will become. It appears that Take Two is firmly in the wait and see camp, preferring to be a “fast follower” than an industry trendsetter.

Do you think gaming is ready for a virtual reality revolution? Or could it become a niche experience that never fully gets off the ground? Take those goggles off and head on down to the comments section!