Rainbow Six: Siege has unveiled a new video in its Behind The Wall series, showcasing some of the design decisions for the forthcoming Tom Clancy shooter will fully destructible physics. Focusing on leaning, cover mechanics and tactics, the video details how many of these decisions have been made with a view to create a more tactical and responsive shooter.
Higher levels of player control in all of Rainbow Six: Siege's scenarios are the emphasis of the video, so that “you’ll never be stuck within a contextual cinematic animation where you’ll lose control of events”. Fundamentally, focus has been put into minimising waiting and lag by prioritising player control segments over certain animations and improving the extent of player control. Among other things, waiting for a wall reinforcement to be built can now be interrupted at any time, and no matter what situation you're taking aim in, you’ll be able to lean freely to improve your shot while staying well covered.
The incredibly named Chase Straight is on hand from Ubisoft Montreal to take us through these mechanics in the gameplay video of Rainbow Six:: Siege below:
Tom Clancy’s Rainbow Six: Siege is due in 2015 for PC, Playstation 4 and Xbox One. As soon as we know more about the game, you will too - until then, check you're able to run it with Game-Debate's system requirements page. Interestingly enough it runs on the same version of the Anvil engine powering Assassin's Creed Unity, but it's far, far smaller scale should lead to some mighty impressive results and, hopefully, not too demanding system requirements!