The latest battle in the never-ending war between developers and pirates has seen The Talos Principle studio Croteam trap copyright-infringers in an elevator for eternity. In typical fashion the pirates began asking questions on forums, where it quickly became apparent that only a segment of the community was experiencing this strange ‘glitch’.
Croteam intentionally crowbarred the trapped lift into the pirated versions of the game, which sees players enter a lift that halts midway up its ascension of a massive tower. Progress is then halted, and players are then left to contemplate their nefarious ways, with a fairly nice view at least.
The studio were even cheeky enough to include a clue before entering the lift that trouble was afoot, referencing the infamous SKIDROW leaks via one of the QR codes at the base of the trap.
It’s not the first time a studio has tried to outwit pirates and it no doubt won’t be the last, with recent examples including The Sims 4’s infamous mosaic bug and the rather public shaming of Far Cry 4 pirates by Ubisoft Montreal creative director Alex Hutchinson. Croteam already has form in this area too; pirated copies of Serious Sam 3: BFE featured an ultra-fast immortal scorpion armed with rifles that would mercilessly and endlessly hunt players down.
Devs seem to be getting pretty active when it comes to making life difficult to pirates, what's been your favourite approach so far?