Dying Light’s first major post-launch patch has arrived, and in amongst improvements to performance and optimisation, Techland has also taken aim at the modding community in order to combat cheating.
The patch notes for Dying Light’s update 1.2.1 indicate there is a fix in place to block cheaters from altering any of Dying Light’s game data files, eradicating the tricksters but also severely hampering the ability to mod. Mods already created for Dying Light included graphical tweaks that can allow users to disable the depth of field, or chromatic aberration effect, as well as an option to remove the grainy filter used automatically in the game. Users are now reporting these fixes and tweaks no longer work.
It’s not all bad news though, because there’s a number of performance optimisations also creeping their way, which should have see some FPS gains in some configurations. A number of the changes are very suspect though, with a new Very High Shadow quality setting added, when it actual fact it looks to be just a renaming of the five tiers from Very Low-High to Low-Very High.
Dying Light’s View Distance slider has also been altered; users who’ve been poking around the config files report that the maximum option is now just 55% of what it was pre-patch.
Dying Light 1.2.1 patch notes
- made a number of performance optimizations, both general and configuration-specific, that resolve many performance-related problems some users are experiencing.
- compatibility fixes in relation to language and regional system settings
- fixed a number of crashes in various situations
- blocked users cheating by not allowing changes to Dying Light’s data files
- new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)
- incorporate a number of audio compatibility fixes
- resolved disappearing inventory in a save game in specific circumstances
- resolved blocked using of items after breaking reloading of shooting weapon
- removed weapon duplication glitch of throwable weapons
- limited camera field of view on cutscenes when in-game FOV set to other than default
- lowered frequency of docket availability information
Known issues being worked on
- performance issues of systems based on the AMD processor
- freezes when using Nvidia DoF
- unsatisfactory performance on multi-GPU systems
The patch is out now and should automatically download when you boot up Dying Light. Any GD’ers noticed any performance gains since this patch went live? What do you think of the modding restrictions for a largely PvE game?