Star Citizen Arena Commander 1.0.2 Update Prepares For Shield Customisation

Written by Jon Sutton on Sun, Feb 8, 2015 1:30 PM
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Like a hulking great capital ship drifting serenely through space, development on the immensely promising Star Citizen continues apace. Cloud Imperium Games’ massively-multiplayer spacefarer should see its single-player component arrive in just a matter of months, but until then players can already get to grips with the Arena Commander mode, which has just received a hefty update.

Star Citizen’s Arena Commander update brings the dogfighting module up to version 1.0.2, and comes packing a host of little additions, bug fixes, and balance updates. Lobby kicking has been fixed,while the skin system for the Aurora ships has been vastly expanded. The Star Citizen 1.0.2 update also begins to incorporate the shield customisation system which is expected to arrive fully soon, when shipowners will be able to pick up shield generators from the Voyager Direct store.

Additions:

Ships

  • Added paint skin hardpoint to all Aurora ships
  • Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
  • Added audio to several usable locations in the Redeemer

Components

  • Added Tarantula-870 ballistic gun
  • Added a ‘shields’ section to the holotable
  • Added new parameters that allow for creation of different brands of shields
  • Added different behavioral styles for shield generators using new parameters
  • Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
  • Increased reduction against direct weapon fire with reduced splash absorption
  • Increased splash absorption with reduced direct fire absorption

Gameplay

  • Players are now given a warning message for persistently attacking allies

Art

  • Added three paint skins for Auroras

Balance/Tweaks:

Ships

  • Aurora LN fuel regeneration increased
  • Mustang Gamma and Omega have had their handling improved to reduce their drift
  • Mustang Gamma and Omega have had their thrust generation increased
  • Removed empty weapon mounts from the Mustang Beta
  • Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss

Components

  • Amount of ammunition for the Tigerstreik ammo box has been increased
  • Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time

Other Tweaks

  • AI are more likely to fire a missile after acquiring a lock
  • pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings

Fixes:

Ships

  • Fixed an issue that was causing the 325a to occasionally load into a match without ammo
  • 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
  • Fixed graphical gaps in 350r wings
  • Corrected thruster color for Avenger
  • Audio for Avenger seat turning around plays correctly
  • Entering the seat of the Gladiator will no longer swap to the rear view camera
  • Fixed some of the issues that causes Hornets to leave their landing gear down
  • Hornet Canard Turret texture no longer pops in and out with distance
  • Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
  • Removed reflections from Cutlass Black buttons
  • Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states

Components

  • Fixed an issue that was preventing the Rattler from delaying its second stage

Gameplay

  • Fixed an issue that was preventing the system from kicking players persistently attacking allies
  • Fixed an issue that prevented the recovery animation from playing after suffering a redout
  • Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
  • Fixed an instance where the respawn window would overlay the scoreboard at the end of a round

User Interface

  • Fixed an issue that would prevent preset controls from appearing in the control list
  • Fixed some issues where the mouse cursor would hide behind the client window when an error was given
  • Kicking a player from the lobby will no longer cause lobby errors
  • Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
  • Fixed wheel alignment for Greycat Buggy in the holotable

Art

  • The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
  • Updated keyboard control image to remove zoom from bracket [] keys
  • Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
  • Fixed some graphical flickering in the Self Land hangar
  • Fixed some graphical issues in the VFG Industrial hangar

Future updates planned for Star Citizen include the persistent online universe, a first-person shooter ship boarding module, and even a planetside landing module for exploring terra firma. Perhaps the biggest addition this year though will be the Squadron 42 single-player mode, which has been dubbed the spiritual successor to Wing Commander. The first part of this is expected in mid-2015.

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21:22 Feb-08-2015

On some web sites I read articles mentioning Star Citizen will have Mantle support, is it true? As an AMD user I hope it is true but I wanted to ask here you guys just to be sure about it :)

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21:44 Feb-08-2015
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20:39 Feb-08-2015

Looking forward to playing the update, not looking forward to downloading it. The Star Citizen download speeds are terrible.

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14:56 Feb-08-2015

I wanna play this so bad :c

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19:41 Feb-08-2015

No you dont... Its stil a ****... im backer... but there is nothing to play...
atlest for now.

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20:07 Feb-08-2015

March is the release of fps/planetside modules right?

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21:21 Feb-08-2015

if there isnt another delay.

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23:11 Feb-08-2015

you own a gtx 970 so i supose you chose the crew as a free gift i can give you starcitizen and you give me the crew XDDD

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02:32 Feb-09-2015

Actually I chose FarCry 4. Not really playing it though >.>

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09:16 Feb-09-2015

far cry 4 is good, maybe the best one among unity and the crew, if it can eae your pain i never play star citizen there not much to do in it

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14:05 Feb-08-2015

I will buy a new pc just for this game man I am so impatient until the summer

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14:24 Feb-08-2015

Well get a nice i5 and a gtx 970 with 3.5GB of Vram :D

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14:32 Feb-08-2015

Already did that, but mate, u need 8GB of RAM at least IMO :))

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15:03 Feb-08-2015

I know my build probably will be i5 with 8 gb ram and I will use a gtx 560 ti first then when the game will be finally released I will have enough money for gtx 980

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17:52 Feb-08-2015

i hope u buy the pc successfully to play this game :) even i can't w8 for it !!!1

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19:25 Feb-08-2015

@MasterYi97 don't waste money on the 560 ti...only if you have toooo much money :))
Buy 980 and be done with it :D

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19:45 Feb-08-2015

agree, 560ti waste of money.

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20:06 Feb-08-2015

No I already have it as a gift I could use it for my current pc but the case is small and it doesn't fit xD

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23:08 Feb-08-2015

LOL GTX 970 fanboys downvoted me :D

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02:34 Feb-09-2015

You troll, you get downvoted. It's been stated time and again by both user and Nvidia, that the gtx 970 is in fact a 4gb card as advertized. Is the last 512 megs slower? I guess so, does that make it a 3.5 gb card, no it does not.

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Can They Run... |

| 60FPS, Low, 1080p
Core i7-9750H 6-Core 2.6GHz GeForce GTX 1650 Mobile 16GB
| 60FPS, Medium, 1080p
Core i5-4690 3.5GHz Radeon RX 580 Sapphire Nitro+ 8GB 16GB
| 60FPS, High, 1080p
Ryzen 5 2600 GeForce RTX 2060 Super 8GB 16GB
Ryzen 5 2600X 6-Core 3.6GHz GeForce RTX 2060 6GB 16GB
75% Yes [4 votes]