Total War: Attila GeForce GTX 670 1080p Benchmark Videos

Written by Jon Sutton on Mon, Feb 16, 2015 11:55 AM
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Total War: Attila handily comes with its own benchmarking tool, providing frames per second reports during a particularly demanding battle scene. Thousands of troops are bearing down on a besieged city, going toe to toe, as a raging inferno takes hold. Towers crumble under trebuchet fire as dozens of separate battles happen across a battlefield. Like any gaming benchmark Total War: Attila's is designed to test the very limits of what the game can achieve visually, and it really puts the GeForce GTX 670 through its paces.

Here we'll be taking a look at how the GTX 670 performs in the Total War: Attila benchmarks on High, Maximum, and Extreme settings. It also gives us a peek at the visual differences that occur when you fiddle with Total War: Attila's graphics options. I noticed it's a bit odd that Maximum isn't actually the highest, Extreme is.  

For these Total War: Attila benchmarks the GeForce GTX 670 is backed up by an Intel Core i5-2500K processor clocked at 3.3GHz, along with 16GB RAM.

Attila Total War GTX 670 16GB RAM High Graphics Settings Benchmark

Attila Total War GTX 670 16GB RAM Maximum Quality Graphics Settings Benchmark

Attila Total War GTX 670 16GB RAM Extreme Quality Graphics Settings Benchmark

Looking at videos you can see the GeForce GTX 670 certainly begins to struggle with Total War: Attila at higher settings. Visually there's not much to separate High and Maximum quality graphics, with Maximum just about edjing it on fire and volumetric effects. The character models when it extremely close up are more detailed, as are the buildings which appear to have higher resolution textures. 

Interestingly, on Extreme we actually see a reduction of the number of animations. It's way more demanding and garners an average frame rate of 16.5 fps. You'll notice the fire in the city is non-existent on Extreme, as is the catapult smashing into the tower and crumbling it - it's simply already destroyed. This is the Unlimited Video Memory checkbox in action, as detailed in our look at Total War: Attila's graphics options and video settings. Basically Extreme graphics is overloading the GeForce GTX 670, and Attila: Total War is forced to dial down the graphics in order to make it less demanding to run. If the Unlimited Video Memory box were checked this wouldn't happen, and the benchmark would use the system RAM and possibly the SSD once the GTX 670 was maxed out. 

For the difference in visual quality it's clear High is a better choice in Attila for GTX 670 owners. The lowest the benchmark drops here is around 28 frames per second, so it's pretty solid performance. By comparison, Maximum and Extreme have lows of 13 and 11 respectively, which is totally unplayable. 

Total War: Attila Advanced Graphics Options Video

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18:03 Feb-21-2015

Here is my performance on this game's benchmark test using WHQL Geforce Driver 347.52 that added a SLI profile for Attila.


Max Performance preset = 105.0
Performance preset = 67.0
Quality preset = 50.8
Max Quality preset = 33.4
Extreme preset = 24.8


This is about half the fps I got on Rome II. Very demanding game, but looks great. Also very few bugs with Attila's launch. :D

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04:23 Feb-21-2015

Not sure if I should get this or H1Z1 maybe I'll just get both.

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11:50 Feb-17-2015

I assume that there is no way to play this......

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19:18 Feb-16-2015

Here's hoping my dual 7950's can handle it crosses fingers.

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14:27 Feb-16-2015

I remember Rome II's benchmarking tool to be useless. I get 40-50 FPS on Extreme using the benchmark and it usually ranges from 28 to 60 but in the game itself it is much lower than that! Anyway, I hope I will be able to handle the game on Maximum with solid FPS, I wish that a Core i7 would count for something in an epic scale strategy game, but I doubt that!

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16:29 Feb-16-2015

ye Rome2 benchmark is useless. 20vs20(or bigger) siege custom battle in thunderstorm much better with Fraps/other fps calculator :)

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17:53 Feb-16-2015

Strange... I get better performance in game than I do on the benchmark tool.

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19:08 Feb-16-2015

The game is a technical mess making it different for everyone it seems!

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19:17 Feb-16-2015

Performance sucked for me during the first 6 months after Rome II's release. It took that long just to get SLI support. It took another 7 months for CA to get the game patched up enough to run really good for me now. Attila should be good at launch because they will use all of the fixes from Rome II on Attila's launch. Geforce driver 347.52 released last week even added SLI support for Attila. :D

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19:27 Feb-16-2015

ye performance in Rome2 is lottery,I still get fps going down from time to time,gladly they aren't too often. for me it was Divide et Impera making Rome2 playable,especially version 1.0 is just awesome

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13:30 Feb-16-2015

Really looking forward to playing this one tomorrow.

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14:20 Feb-16-2015

I second that. :P I'll be spending an hour or two just tweaking the settings and enabling debug camera

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14:36 Feb-16-2015

What's "debug camera", precious?

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16:09 Feb-16-2015

Oh you're in for a treat Divayth. It allows you to move the camera unrestrictive. You can zoom really close in, really far out. Makes micromanagement in battles so much easier. just navigate to your scripts folder for Rome II (here's an example: C:\Users\Name\AppData\Roaming\The Creative Assembly\Rome2\scripts), then look for the preferences.script text document, open it with notepad and look for "default_camera_type" change the number after it to 2 then save it. Enjoy :)

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17:59 Feb-16-2015

Ooooh.
Sounds cool, thanks bro!

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18:26 Feb-16-2015

Yeah that is cool. I am pre-loaded & counting down. :D

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12:48 Feb-16-2015

CA stated extremes is for future GPUs,not even 980 should be able to handle that. but we will see tomorrow,I hope I can play ultras

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17:51 Feb-16-2015

That isn't true. Attila is using the same engine that Rome II does & I run Rome II completely maxed out except Shadows on Ultra, Unit Size on Large, & Alpha Vegetation turned off. Everything else is on Extreme & I keep a very stable 60fps using those settings with v-sync. Without v-sync I get a 71fps average.

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19:27 Feb-16-2015
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21:31 Feb-16-2015

Well I will tell you all about it after tomorrow. I seriously doubt that the same game engine from Rome II will be more demanding on Attila. If anything it should be better optimized than Rome II because CA has had plenty of time to figure things out.

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21:44 Feb-16-2015

I somehow doubt that too,but from pics I've seen they have bumbed graphics way up. we will see tomorrow yeah,hope no need to go TW forums to demand patches and fast :P

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00:50 Feb-18-2015

Well it does seem to be more demanding than Rome II. I have tested it now & using basically the same settings from Rome II I am getting about 20fps less on Attila than Rome II. 71fps average on Rome II & 51fps average on Attila. However after a few patches get released I expect Attila performance to be close to the same performance I get on Rome II.

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05:06 Feb-18-2015

yeah gladly no need for tons of patches like in Rome2,Attila is way more finished already. few performance patches to max hardware benefits and thats very good game.

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07:20 Feb-18-2015

Absolutely. Attila is kind of like CA's redemption to Total War fans. In very good shape at launch. Only problem I have seen is a hang up at the end of turns.

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18:18 Feb-18-2015

I get 10sec freeze sometimes if I get new mission from senate,thats all worth to mention. that could also be driver issue since AMD hasn't release driver support for Attila yet. Attila launch is very good,kind of giving hope not all titles being full disaster.

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12:46 Feb-16-2015

Well, gotta upgrade my GFX then... a 280X is recomended?

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12:20 Feb-16-2015

hey remember when this card was the bomb?

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12:28 Feb-16-2015

This card was my favorite at the time

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