If there’s ever been a thorny issue for Rockstar and Grand Theft Auto fans on PC, it’s been that of optimisation. Rockstar’s output can range from sublimely optimised to juddery mess, or, in the case of Read Dead Redemption, not even turn up at all. It’s been the key concern for PC gamers in the 18-month wait for GTA 5.

Clearly though, Rockstar has been taking its time with the PC port, and soon enough we’ll be getting our hands on it ourselves to put GTA 5 through its paces on every gaming rig we can get our hands on. In the meantime, Kevin Hoare, president of Rockstar Toronto, has said in an interview that the studio has learned from GTA IV on PC, with a renewed focus on making sure as many people as possible can play GTA 5 at decent settings.

One of the lessons we have learned over the years through Grand Theft Auto IV and Max Payne 3 on PC was that people want the freedom to configure their system to suit their preferences,” said Hoare.

When the system requirements for Grand Theft Auto 5 finally leaked out back in January we were genuinely surprised at just how reasonable they were. “Our focus for Grand Theft Auto V was to ensure most people could run the game comfortably, and provide a wide range of options to tailor your experience to your system,” explained Hoare.

Reports coming out so far suggest the recommended requirements of a GTX 660 or a Radeon 7870, along with an i5-3470 or an FX-8350 will be enough to run GTA5 at 60 frames per second, 1080p resolution, although which graphics preset Rockstar is referred to we don’t know.

In case you missed it earlier in the week, Rockstar also release screens of all of GTA V’s graphics and control options, which you can check out for yourself here.

Do you reckon Rockstar's onto a winner this time around with Grand Theft Auto 5's optimisation? Or do you still have your doubts?