Rockstar has been wielding an almighty banhammer this past few days, with Grand Theft Auto 5 and its online component Grand Theft Auto Online going through a bit of a turbulent period. Both the single and multiplayer components are intertwined pretty heavily, and players cheating and/or using mods are being banned wholesale.

It appears as if it doesn’t matter whether these mods are being solely used for multiplayer or not, GTA 5 players using mods will be banned from playing online. The problem stems from widespread cheating online, with players using trainers and cheat mods to activate everything from flying cars, to god mod, and money-spewing machine guns. The knock-on effect is simple FOV fixes are getting players banned. 

Rockstar representatives have been banning players in waves, and if asked are simply referring players to the EULA. This licensing agreement is accepted whenever you play GTA 5, and in it, it says “You agree not to: [..] reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part.

The problem with swathes of bans from Rockstar is that many users are left unable to explain why they were even banned in the first place. Some players are reporting a simple FOV mod has been enough to get banned. Rockstar themselves say cosmetic mods are permissible, so not all mods are out of question just yet.

Suffice to say the fan backlash has been brewing, with GTA V’s Steam page littered with negative reviews from users banned from playing.

Have you suffered a ban from the vengeful hands of Rockstar? Is this just an unfortunate side-effect of rampant online cheating, or should Rockstar be a little more lenient?