Up For Debate - Videogame Violence And The Issue Of Censorship

Written by JRschro on Sun, Jun 14, 2015 4:00 PM
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Video games are undoubtedly more popular now than ever, a global phenomenon, but there is continuing debate on their morality that may change the way future generations seek entertainment. Like practically ever other media before it, video games receive much criticism from news outlets for being morbidly violent following violent crimes instigated by an adolescent or young adult. In the wake of a school shooting such as Newtown, the discussion never fails to turn almost instantaneously towards the idea that video games may be to blame for gun violence. With all the controversy surrounding video games, we seem to see the game industry removing content to ease the angry mob of (over?) protective parents and keep the rating boards from breathing down their necks.

As gamers we rarely, if ever, want to see our games lose anything that makes them special. So it's good game developers have such creative freedom, and yet concerning to see some may actually be adding violence to help sell their games, but we’ll get to that later. By studying violence in video games, researchers have in fact been able to detect what effect violent video games have on the adolescent mind compared to other media; to see the short and long-term effects on aggressive behavior, and to study how game companies are using this public controversy to, possibly, help drive sales.

Researchers looking into the relationship between violence in video games and violence in real life have some intriguing findings. Let's look at a somewhat famous study conducted for the argument that violence in video games does cause aggression in players. In the study a group of undergraduates play violent first person shooters for 15 minutes, while a control group plays something like Minecraft (although Turkey might categorize it as violent, but that's a different matter altogether). The researchers then did a series of tests meant to measure different levels of violent behavior; thus, finding that directly after the stimuli the group that participated in the violent consumption was more likely to be violent afterward: a good old case of monkey see, monkey do.

Do tests for videogame violence even work

Let's try and show that this thinking is flawed with a thought experiment by Christopher Ferguson. “Take 200 children and randomize 100 to watch their parents viciously attack one another for an hour a day, the other 100 to watch a violent television program an hour a day, then assess their mental health after one month is over. To suggest the mental health outcomes for these children would be even remotely identical is absurd”.

To help back up this argument let’s look at a recent study completed by a team of researchers at the University of Queensland in Australia. The researchers used the standard 15-minutes-of-play format widely adopted by video aggression researchers to assess whether playing ultra-violent, violent, and nonviolent video games had any post-play effect on two measures of pro-social behavior.

In one, players are paid $5, asked to fill out a brief questionnaire about a local children's charity, and told they can donate some money on their way out. In the second, players are told that they are choosing the level of difficulty of a puzzle that another subject has to finish in a limited time in order to earn money. The hypothesis was that the more violent the game, the harder the puzzle and the lower the charitable donations would be. Instead, the researchers reported that there was no difference among the three groups with regard to pro-social behavior, although the players of the ultra-violent games actually donated more. These researchers concluded that there is now reason to suspect that playing violent video games does not impact pro-social behavior in a normal population. You see that, gamers are awesome!

So according to these studies, the prevalence of violent video games in an adolescent’s life does not seem to affect their voluntary behavior benefitting others directly after using the stimuli in question - in this case, a violent videogame.

The long-term effects of exposure to violence in games

But, what if we take a step back to look at the effects that the violence we gamers indulge in may have on our behavior in the long-term? Looking at a study conducted by Ohio State University, playing violent video games can make some people more aggressive over time. 

With studies such as this concluding that video games can cause aggression within the public, news media begin to saturate all outlets with the view that video games lead to violent crime. This, however, has not been confirmed, nor has it been refuted. Studies like the one by Ohio State University may find a link between games and aggression but have yet to find a link to violent crimes such as mass shootings.

In the November Journal of Communication, Christopher Ferguson writes, "If media violence is a precursor to societal violence, the introduction of violent video games in the United States would be expected to precipitate increased youth violence rates".

Yet as we gamers increasingly consume violent video games, nearly eightfold since 1996, the violence rate among Americans ages 12-17 fell from 35 to 6 per 1,000 people. Hardly figures that tow the standard media line, are they?

There's no such thing as bad publicity

Throughout all this controversy, we gamers have taken a stand and are defending our beloved source of entertainment from the near constant threats of aggressive special interest groups crusading to get our favorite games pulled from the shelves. As a result we seem to have to constantly rise up and defend our games. And wherever there is controversy there is discussion. And where there is discussion there is publicity. Every time there is some argument over a game being too violent, there are headlines and discussions all giving free brand awareness to the game in question.

The words 'There is no such thing as bad publicity' ring truer than ever. While this might not be the fault of the publisher, it makes for good marketing. The consumer arguments, controversial articles and headlines, and the like are all exactly what entertainment companies want. The news media jumps on the controversy, leading to publicity and enlarging the consumer base. For the game publisher, it’s not about artistic purity or keeping games uncensored, though they may make such claims and we may want to believe them. It really is about the cash.

Back in the 1990’s when the controversy of the then-brutal violence of the original Mortal Kombat series resulted in the formation of the Entertainment Software Ratings Board (ESRB) in the US, a publicist by the name of Max Clifford threw a hitherto unknown game into the line of fire. He had the publishers arguing and had the consumers arguing, giving it powerful controversy and publicity. It led to anti-violence rallying and the risk of the game being banned for the mere sake of headlines. The strategy worked. Once unknown, the Grand Theft Auto name became a hot topic before release and enjoyed huge sales upon its release. Now you'll struggle to find anyone that hasn't heard of DMA / Rockstar's series, and its controversial nature is undeniably responsible for much of that. 

Meanwhile video games remain popular, but the irony of the continuing debate about the morality associated with violence and the games is that the debate itself adds fuel to the fire. Even though studies can’t prove a link between video-game violence and actual Columbine-like violence, nevertheless, speculating about such a link on Fox-News and CNN will increase ratings and spark debate. Afterward, the debate itself will drive up sales of the video games in question, regardless of the counter efforts (or even because of such efforts).

I say ¡Vive l'expression artistique! in favor of artistic purity and the principles of free speech against censorship!

What do you think? Should video games be censored under the worries that some of its players may become violent, or should they have less regulation and be able to add whatever they want without ridicule? Do you have something else to add? Let me know in the comments and poll below.

Should video games have more regulation?

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14:13 Jun-16-2015

Guys, please! This is GameDebate, not GunDebate. You miss the point. The US allows firearms, especially hand guns & has the highest murder rate in Western Civilization by a huge margin. Yet our society mostly chooses to blame video games. Countries that don't allow firearms don't have our murder rate, but do have video games. Therefore, games are not the root cause.

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15:01 Jun-16-2015

Well said,I do hope that closes the debate below. :)

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15:22 Jun-16-2015

Me too!

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15:49 Jun-16-2015

I will make my own GunDebate with blackjack and hookers

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15:55 Jun-16-2015

Where do I sign up :-D

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23:49 Jun-15-2015

Ironic. Here in the United States, we average over 30,000 deaths by firearms every year, yet our society prefers to blame video games, not the abundance of firearms. Countries that don't allow the ownership of firearms have murder rates that are a tiny fraction of ours, yet those same countries have video games. Very ironic. (Fyi, I'm not going to debate gun ownership, period.)

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06:52 Jun-16-2015

aaa here you are wrong, countries that don't allow firearms, just creat a black market of weapons and people want them even more because they are forbiden, same goes for drugs.
Brazil made drugs legal and since 2001 till now the death by drugs have lowered by 60-70%, and the people using drugs have lowered by 25-40%, you know why, because they are no longer forbiden. As the lowest life animal on the planet, the human always wants what he can NOT have.

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07:58 Jun-16-2015

For drugs,that works.But for wepons,it's a different story.

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10:37 Jun-16-2015

People mostly use drugs on themselves and only harm themselves in return ( physically, atleast ). On the other hand, guns are almost exclusively meant for hurting others ( except in the case of suicide ). Once drugs were legalized, people weren't pushing for them much anymore. But the gun lobby is as strong as ever, making retarded videos and what not.

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11:00 Jun-16-2015

Thats not true at all
If some maniac want gun he will find it and buy it on black market or just smuggle it from other country/make it himself and if you look on statistics almost no registered guns are used in robbery or murders
So all this anti gun policies and BS mass hysteria all around guns is just hurting and bullying legal gun holders NOT criminals

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11:06 Jun-16-2015

Yeah but think of in how much extra trouble the maniac guy went through to find a gun. While if he was on a country where carrying guns is legal... He would just open his drawer and pick it up. Many of the people who commit crimes like these arent seasoned criminals with connections to the black market.... Just thing of the kids that get their dad's gun and go to school and start shooting people. We hear about episodes like these every year. Would it be possible if their dad didnt have a gun? no. And of course illegan gun sellers should be taken down.. No question about that. Thats my opinion, and I am glad no such laws apply in my country. Aaanyway.

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11:18 Jun-16-2015

"almost no registered guns are used in robbery or murders"
Thats fixed statistic you cant come with "what if" scenario
After 20 years 96 people were killed by guns in my country, only 7 were legal from which 3 were stolen
"how much extra trouble the maniac guy went through to find a gun"
None. There are tons of guns still in people houses from WW2
I bet in US its even easier with armed gangs and weapon smuggling


I am not against gun control -there should be fixed and clear one law about guns in whole EU (and in whole US), with psychological and gun control test and not this mess and wich hunt which is clearly not working

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12:11 Jun-16-2015

Well bro.. I surely cant talk about your country but here its not as simple as that for a person to find a gun. Maybe its a bigger problem there. Also people having gun in their houses from WW2? lol :P. I am not saying there should be no legal gun licenses but as you said there should be very strict rules and only given for specific purposes. Unlike in the US where is everyone's right to have one or whatever... Better take this to personal messaging if you want to keep chatting about it :).

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14:34 Jun-16-2015

You would be surprised what people store in their houses - cellars/lofts/garages
guns from wars or just as heritage from their parents/grandparents
There was gun amnesty here 3x -which means anybody with unregistered gun could give weapons to police without any problems and even if we are safe country with only few gun crimes per year they collected 10 000 frikkin weapons

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13:20 Jun-15-2015

I don't get it. After a good run of Quake or Postal 2 or WOlfenstein I actually feel relieved of tension and relaxed...that 'aaaahhhhhhhh....:)' feeling, you know?
No way do games cause violence :D

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13:22 Jun-15-2015

I still say it mostly has to do with how one is raised, their environment, their state of mind, and possibly any other related mental disorders and diseases. :)

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13:26 Jun-15-2015

Definitely. Have a read below for my previous comments detailing a lot of this.

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11:56 Jun-15-2015

Well, the poll looks pretty clear to me...

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10:12 Jun-15-2015

Playing any videogame for 3 consecutive days can cause the display of antisocial and aggressive behavior. I have zero faith in these state manipulated researches. Like when they forced monkeys to smoke 50 joints per hour and then declared

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10:13 Jun-15-2015

weed public enemy number one. Of course some kids playing aggressive games will get aggressive. Some people should also not watch Rambo movies. Do they get banned?

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10:17 Jun-15-2015

Road rage is a massive problem in some countries/areas, yet cars are not banned...

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09:35 Jun-15-2015

I think it matters on each own personality,
for ex. I can get incredibly pissed off by stupid in-game controls or when I die many times in few minutes just because retarded game logic,
the poll above is very tricky, on one hand I'd fully agree that there should be more proper game rating and restrictions, on the other hand I'm afraid government is not capable of correctly judging games at all and so casting restrictions wouldn't make sense and would be unfair,
me personally, I must really laugh about all these regulations attempts, shooting people is okay in games but shooting children not, porn is somewhat undesirable in games under 18, alcohol is considered bad while drugs often not....if I were a parent I wouldn't want my children to go through that all seeing twisted unreal stuff because they really get feeling it is real (like jumping from high ledges, driving insanely fast, killing people just because they have red clothes or marker above them...), I'd better tell them directly what's going on and what can happen so they would have true undistorted opinion on reality

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10:15 Jun-15-2015

Upbringing is key. Proper parenting means kids playing games won't end up f*cked up. I was ripping people's limbs off with a shotgun in Soldier of Fortune, splitting people in half with a scythe in Postal 2 and killing gangs in GTA III/VC as a kid. And my parents saw it all. But you know what? It's a game. It's OK to do that in a safe environment. A smart kid leaves all that stuff in the game and game alone.

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12:09 Jun-15-2015

problem is, how can you have "smart" kids, how can they know what is game and what is not? everyone is getting more tolerant to things which shouldn't be treated as everyday routine, something common and natural....
years ago when games looked fairly bad, not even true 3D, it was much easier not to believe those things are real, but now, take a look at recent games how good they look, children can think it is representation of reality no matter what game makers intentions are

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12:32 Jun-15-2015

But if more realistic representation is the "cause" of the issue then why are their never discussions about movies regarding this subject.


Most of the people I knew in first class of college(about 13y old) did see the movie Saw, the teacher nor the parents where concerned at all. But replace Saw by GTA 4 and it was a problem..

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12:35 Jun-15-2015

movies are problem too of course,
difference is (not perceived same by various people though) that in games you are directly acting and controlling the things, especially in first-person games you can "get into game" much more than watching movie where some other character does something,
second thing is that there are more and more movies and games with violence than before, just remember some old James Bond movies, they're ridiculously mild compared to nowadays movies :P

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12:41 Jun-15-2015

True, SAW is nothing when you're a kid :) Hell, Robocop is one of the most graphically violent movies I know and THAT was actually MARKETED to kids!
Also how can you say 'how can they know what is a game and what is not'??? That makes zero sense, lol.
Road rage is a MUCH bigger problem in many countries, yet cars are not yet banned. Go figure..?
Even if you're an adult - is alcohol banned? Yet it's the cause of so much crime and offenses!
Censoring games makes ZERO sense.

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12:45 Jun-15-2015

"is alcohol banned?"
remember term prohibition? proved to be worse than good indeed :D
sure censoring makes zero sense, but doing nothing is sick too

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12:49 Jun-15-2015

That's why ratings are in place. If parents are ok with their kids playing violent games (I would be) - their business. But the rating on the box or a digital download is clear. If they are not ok - ratings help them choose the content.
Plus no matter how hard you try to ban something - people find a way to get it (drugs, underaged drinking/smoking, etc)

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12:53 Jun-15-2015

you know how things are Xqtrx, children aren't always asking parent or even buying games, so age ratings are joke imo
and you're indeed right about banned things being more popular ;)

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12:57 Jun-15-2015

To be completely honest...I was asking my mom for cash for a vodka with friends when I was 14 and I was successful :)
She warned me not to do anything stupid, but she knew I wasn't going to anyway. I never had to hide anything, was an A-student and all.
All I'm saying is that education goes a LONG way into knowing what you can and can't do and being smart about it.

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13:01 Jun-15-2015

nice, another proof there are still reasonable people in this world :D

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13:10 Jun-15-2015

Thanks, lol. There is a big problem with the young generation (don't I sound old at almost 23 lol) and that is the lack of parenting. Honestly. Especially in the western world where BOTH parents work. There is no time for kids, then they have no guidance and look for entertainment, information and guidance elsewhere...not necessarily in the right places. Teachers can't make kids behave, education quality is falling rapidly. THESE are the problems,not violence in entertainment

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13:12 Jun-15-2015

Violence itself - it's been here since forever. Cinema, TV, cartoons, games, sports (boxing, bushido, UFC, wrestling). Remember Tom & Jerry? It was so much fun, yet you don't think of blowing up a cat with TNT, do you?
Common sense is what's needed - and more of it than ever! Seems like we have it, but again - that's probably because our parents spent time with us...
Only then will problems end!

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14:22 Jun-15-2015

Tom and Jerry FTW :D:D


To bad it was removed from our kids channel over 12 years ago ;(


So i asked a uncle from another part of the country to record it(they had another ISP), and bring a VHS tape with it like a once a month.


Even feeling old at the age of 19 now :O

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14:47 Jun-15-2015

@mark rofl I still have some recorded tom and jerry episodes on VHS. I would gladly watch if only I still had vhs player..

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13:41 Jun-15-2015

I'll say this I played Doom on the Super NES when I was just 5 years old and did I turn out violent? NO! I thank my parents (my father mostly) and one certain other person for that. :D

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13:45 Jun-15-2015

If anything - DooM was (and still IS!) an insane amount of fun!

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08:31 Jun-15-2015

It is always easier to blame something else,in this case video games,for your violence or the violence of your child,instead of taking responsability for your actions.That's why there should be no censorship,because your action after playing a video game depend on you.

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12:39 Jun-15-2015

indeed it would be best if people were all responsible and psychically stable enough so they could handle seeing anything and make their own healthy conclusions and attitude,
but of course that's no way possible, just for ex. some people feel very uncomfortable or even sick when they see blood, while some don't mind and even enjoy working as butchers or surgeons :)

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12:44 Jun-15-2015

And that's why we have choice. Nobody is forcing a game you can't handle on you. And nobody is forcing you to work as a butcher either. Again, no reason to ruin the fun for the rest, just because a tiny minority can't handle something.

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12:47 Jun-15-2015

ok, let's say you're 12-year-old child, parents give you decent PC, what non-violent games can you think of you would enjoy playing?
-and we're not talking about minority if it's meant for children under 15 or 18,
for ex. my cousin is at elementary school and he's growing on tablet&PC already, it's seriously getting scary imo

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12:52 Jun-15-2015

I had an NES since I was 4 or so. PC since I was 5. Played Blood (1&2), Turok, Soldier of Fortune, Postal, GTA, etc, so what's your point..? I'd say the parents/friends aren't doing a good enough job if you're even concerned about it....

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13:05 Jun-15-2015

I am personaly sensitive to blood and gore curently,but to a certain level,for example i can't play resident evil like i did before.But let's be honest,could you censor a game like resident evil or doom without loosing something good it has to offer?And everyone is on the internet,and internet can at most times be much more disgusting than any game,at least i find more gross stuff on the net.

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13:06 Jun-15-2015

And that's when you're not even searching for anything that could be connected to something scary or gross.

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07:33 Jun-15-2015

Guys, Watch THIS video by MatPat if anyone needs more clarification about the bad publicity topic.

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07:28 Jun-15-2015

This topic is too complicated to discuss. I personally blame poor parenting as its easier to buy your 6 year old COD then sit down with them and play a board game. Other factors such as social status and weather these people are socializing or not. I believe it also depends on the emotional and mental maturity of the person and the ability to distinguish a false life in a game compared to real life. In games there really is no reasoning, therefor if someone does not go into the world and learn proper social behavior and how to deal with emotions and learn social behavior from games then....

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07:33 Jun-15-2015

...of course it will have a negative impact.. The problem is addiction, but serious addiction guys to the point where a games becomes the life of somebody where they loose all social contact, and live for the game. This is easy to fall into because in a game you are always a winner and that feels good right? If your life sucks and you just cant seem to win then a game is the obvious choice. I have gone through this my my therapist and have a good understanding of how games affect peoples lives and under what circumstances gaming becomes bad for your mental health.

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12:43 Jun-15-2015

well, you're right, problem is that all these fancy technologies like internet, computers, smartphones make people behave really anti-social in real life,
also many people are bored with their lives, I mean, in movies, games, music videos, facebook, youtube etc.. those all are full of action and feels, people naturally like those and often they get a feeling this is how they could live and would want to live

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12:47 Jun-15-2015

I would then respond to this in saying that social media should be banned WAAAAY before game censorship. I've seen way too many idiot kids (AND adults) trying to live up to social media standards. Muslim extremist grooming on social media too (on radio in UK right now), etc. Games are such a tiny fraction of this that it's not even worth mentioning!

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12:51 Jun-15-2015

you just said it best now :D

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12:54 Jun-15-2015

So there you go. Let's best focus on social media rather than games, because THAT is where all the evil is for kids. Too much narcissism, too much vanity, trying to be something you're not, show off, bullying when you don't meet the expectations. WAY worse than a crummy game IMO.

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07:26 Jun-15-2015

For me its an Issue. Kids tends to do really what they see on video games. I hope some parents puts restriction on their kids while playing random video games.

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08:27 Jun-15-2015

I certainly wouldn't. I've played the most violent video games out there when I was a kid and my parents saw it all. But guess what - they did a good enough job that I wasn't being a dumbass over gaming! :O
I personally will make sure my kid is educated and well-behaved rather than block its access to certain games.
Road-rage is a MUCH bigger problem in the world and games/tv have zero to do with it - better sort that one out first!

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08:55 Jun-15-2015

Yes but not all kids act what like what you are before. well this issue is kinda hard. i think people will just argue like forever with this.

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10:16 Jun-15-2015

Because people leave parenting to the TV and the internet nowdays, that's why.

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06:37 Jun-15-2015

just keep the violent stuff away from the little kids besides that I dont really care

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06:47 Jun-15-2015

The age restriction has its flaw, it need parental monitoring too. Example There's alot of under age playing witcher 3 in youtube. So don't blame the game if the children 8-15 play the game that they shouldnt.

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04:37 Jun-15-2015

Video games are just like any other media. However unlike other medias it's not well known weather or not they may be inappropriate for a child (or your own standards).


I think much like a R rated movie there needs to be a standard (perhaps law) that you HAVE TO be 18 to buy the item in question. Then also for the seller to inform the buyer why it's rated that why, like at movie theaters.

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05:20 Jun-15-2015
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02:23 Jun-15-2015

Will there ever be an end to this debate? Just because game violence is interactive doesn't necessarily mean it is more influential to behavior than other media. The pundits and talking heads that believe they stand firmly on the moral high ground and attack games based on graphic content have no qualms whatsoever about heaping praise on violent movies or TV shows. The hypocrisy is baffling to me.

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02:37 Jun-15-2015

Or they realize no matter how much power they wield they can't control video games like they do on a lot of broadcast tv.

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23:43 Jun-14-2015

Im number 120 :D

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23:38 Jun-14-2015

I've been playing the most violent video games when I was a kid (Postal (1/2), GTA, Soldier of Fortune, Return to Castle Wolfenstein, etc) and look - I'm not a deranged lunatic criminal! :O
Surprise surprise...
Here's the thing: We play games to unwind (at least I do). 99.9% of us are smart enough not to re-enact what's on TV/PC and that's what a person wielding a brain does. The remaining were going to do something stupid anyway and therefore games are not to blame.

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23:41 Jun-14-2015

So I must stand by the matter that video games should not be blamed for people's stupidity (there was the TV (and still is) before them!) and I would even go as far as saying - ratings are unnecessary. My parents saw what I was playing and they knew well enough that I wasn't a moron and if I enjoy walking around shooting people's limbs off or splitting them in half with a scythe - that's MY business :)
It's basically just the usual case of 1% ruining the fun for 99%

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23:47 Jun-14-2015

It's a GAME. It's not real and it's awesome that we get to do all this stupid stuff inside a safe environment. And that's where it should stay. Uncensored.
Remember back in the day in games you could throw a grenade and people would splat into tiny pieces? No more the case with modern games with beautiful graphics - and it's stupid as hell! Kids in USA might as well try that themselves, seeing as how they'll only get tossed around after a powerful explosion...

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10:26 Jun-15-2015

That could also just be lazy developers, as the splatter thing takes more effort than just enabling/disbaling ragdoll physics in the engine. But also pressure from rating bureaus, yeah.

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22:51 Jun-14-2015

games should have some sort of parental lock on them, with questions only 18+ people will understand. I don't condone a 10 year old playing GTA, but parenting goes a long way here.
Who in his right mind lets his kids play a game with an 18* rating

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23:52 Jun-14-2015

My parents did. It's a GAME. I was slashing people in half and tossing guts around with a scythe in Postal 2 when I was a kid and they were totally fine with that. It was a lot of fun. Hell, my mom loved Unreal: Return to Na Pali herself! :)

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06:39 Jun-15-2015

some games are a little overkill, I wont mind a 10 year old playing like call of duty but I would never let one play gta 5

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08:24 Jun-15-2015

I suppose 1 thing is violence and another is the foul language on which kids pick up. But even then - it's ALL about your upbringing. If your parents did a good enough job - you're not going to flash those newly learned words out at school at the age of 10 :D
Having played whatever I want (GTA included) as a kid I definitely say that it's harmless if you're not a dumbass :)

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10:28 Jun-15-2015

@Xquatrox agreed, although my parents would never have let me play GTA at a young age, they brought me up well enough, that even if I did, I still wouldn't have dared use swear words at that age.

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21:36 Jun-14-2015

Censorship is legalized repression of freedom. Nothing more. It protects no one from anything. Children must be educated by their parents to recognize good and evil, if they can't do that, blame it on the parents.

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21:32 Jun-14-2015

Games don't make people violent.
If anything, they do the exact opposite, as people are less likely to be on the streets being violent. Why be violent in real life and face genuine consequences when you can be violent all you want in a video game with no real life consequences?


And please tell me, what games have people been playing for the last 5000 years?

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20:57 Jun-14-2015

It really depends on if your kids can handle it or if even YOU can handle it. If you play a shooter or some violent game and your getting the urge to punch someone or shoot someone IRL you probably shouldn't play it or not as often. As for me I've been playing shooters since I was 8 yrs old and my parents never said anything about me being violent or aggressive. Now nudity is also if you can handle it (kids shouldn't be playing games with nudity). If you keep restarting the..

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20:59 Jun-14-2015

mission to jack off to whats happening then thats a problem... if you can get through the scene normally then its ok. It's pretty much whether you are mature enough to handle violence and nudity.

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20:42 Jun-14-2015

The only thing that worries me is the tits. I know it sound stupid but if you live with your parents etc and if you're embarrassed buy playing this game you can't enjoy fully.

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22:44 Jun-14-2015

Thats actually an interesting point of view, I still enjoyed the witcher though:P

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05:24 Jun-15-2015

Same problem here. I would love to buy the witcher series and play it, and my parents wouldn't mind the violence either, but the boobies........ That would be a big problem.

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08:40 Jun-15-2015

That's what i mean. I play the witcher 3 but if it comes to a scene with tits and if someone is around the room i stop playing the game and when someone is out and i'm alone i start playing... This is my only problem for censor.

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