Batman Arkham Knight had a little bit of a bumpy ride today, during its release on PC, but Nvidia and AMD both pulled out some quick fix drivers and this seems to have helped a bit.
As usual I figured we should have a quick look at the graphics setting options available and then we would start rolling out some Batman Arkham Knight benchmark videos.
Lets get straight in and take a look at the graphics options available on our Nvidia GTX 670 machine. Here is the Batman Arkham Knight graphics options screen.
You can click that image to expand it.
Graphics Options available in BAK include
- Display Mode: Full Screen, window
- Resolution: 640x480 through to 1920x1080 (on this machine)
- V-Synch: On or Off
- Anti-Aliasing: On or Off
- Texture Resolution: Low (2GB VRAM) or Normal (3GB VRAM) for our GTX 670
- Shadow Quality: Low Medium High
- Level of Detail: Low Medium High
Arkham Knight has NVIDIA Gameworks features available on our machine. Here is our brief explanation of these new gimmicky nuggets of graphical physics. We are putting a video together so you can see for yourselves if you want them turned on or not. And rest assured, if you turn them on they will eat into your Frame Rate.
Arkham Knights Interactive Smoke & Fog
This uses all your CUDA Cores from your Nvidia GTX PC, to deliver interactive particles that would be too much for a processor alone to render. The smoke particles move realistically around obstacles and across surfaces. All the particles rendered are affected by environmental conditions and character movement or external forces. An extra enhancement comes from Particle Shadow Mapping, which when enabled, particle self-shadowing and the casting of shadows on surfaces.
Arkham Knights Interactive Paper Debris
Similar to the smoke particle physics the world of Batman is dark and grimy, this technology liberally scatters paper around the streets and then uses your NVIDIA GeForce GTX GPUs to render those bits of paper and other debris so that it realistically reacts to the passing of the character. In simple words, it adds some flavour and realism to the Batman Arkham Knight Gotham city experience.
Arkham Knights Enhanced Rain
This is a new GameWorks effect created entirely for Batman Arkham Knight. And in particular it is a PC only option that makes use of the PC's extra power. In short this is super game rain. The new visual effect spawns additional rain particles with simulated velocity when Batman’s cape opens for flight. You know in real life when rain hits something hard and then the rain practically bounces off it? Well thats what happens on Batmans cape when he is flying through the rain and you have this Enhanced Rain option turned on.
As I said, I will be delivering another video later on with a comparison of how the Nvidia GameWorks options effect your Frame Rates and what they look like, so you can choose whether to play with them turned on or off. Oh and you have to reload the game if you adjust the BAK Nvidia GameWorks settings and want them to take effect. Meanwhile dont forget to pop over to our Batman free game giveaway comp, its free to enter.